5230 lines
144 KiB
JavaScript
5230 lines
144 KiB
JavaScript
(function webpackUniversalModuleDefinition(root, factory) {
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if(typeof exports === 'object' && typeof module === 'object')
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module.exports = factory();
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else if(typeof define === 'function' && define.amd)
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define([], factory);
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else if(typeof exports === 'object')
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exports["layoutBase"] = factory();
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else
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root["layoutBase"] = factory();
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})(this, function() {
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return /******/ (function(modules) { // webpackBootstrap
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/******/ // The module cache
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/******/ var installedModules = {};
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/******/
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/******/ // The require function
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/******/ function __webpack_require__(moduleId) {
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/******/
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/******/ // Check if module is in cache
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/******/ if(installedModules[moduleId]) {
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/******/ return installedModules[moduleId].exports;
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/******/ }
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/******/ // Create a new module (and put it into the cache)
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/******/ var module = installedModules[moduleId] = {
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/******/ i: moduleId,
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/******/ l: false,
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/******/ exports: {}
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/******/ };
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/******/
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/******/ // Execute the module function
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/******/ modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);
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/******/
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/******/ // Flag the module as loaded
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/******/ module.l = true;
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/******/
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/******/ // Return the exports of the module
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/******/ return module.exports;
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/******/ }
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/******/
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/******/
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/******/ // expose the modules object (__webpack_modules__)
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/******/ __webpack_require__.m = modules;
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/******/
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/******/ // expose the module cache
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/******/ __webpack_require__.c = installedModules;
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/******/
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/******/ // identity function for calling harmony imports with the correct context
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/******/ __webpack_require__.i = function(value) { return value; };
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/******/
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/******/ // define getter function for harmony exports
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/******/ __webpack_require__.d = function(exports, name, getter) {
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/******/ if(!__webpack_require__.o(exports, name)) {
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/******/ Object.defineProperty(exports, name, {
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/******/ configurable: false,
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/******/ enumerable: true,
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/******/ get: getter
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/******/ });
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/******/ }
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/******/ };
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/******/
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/******/ // getDefaultExport function for compatibility with non-harmony modules
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/******/ __webpack_require__.n = function(module) {
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/******/ var getter = module && module.__esModule ?
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/******/ function getDefault() { return module['default']; } :
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/******/ function getModuleExports() { return module; };
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/******/ __webpack_require__.d(getter, 'a', getter);
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/******/ return getter;
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/******/ };
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/******/
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/******/ // Object.prototype.hasOwnProperty.call
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/******/ __webpack_require__.o = function(object, property) { return Object.prototype.hasOwnProperty.call(object, property); };
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/******/
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/******/ // __webpack_public_path__
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/******/ __webpack_require__.p = "";
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/******/
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/******/ // Load entry module and return exports
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/******/ return __webpack_require__(__webpack_require__.s = 28);
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/******/ })
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/************************************************************************/
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/******/ ([
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/* 0 */
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/***/ (function(module, exports, __webpack_require__) {
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"use strict";
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function LayoutConstants() {}
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/**
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* Layout Quality: 0:draft, 1:default, 2:proof
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*/
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LayoutConstants.QUALITY = 1;
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/**
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* Default parameters
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*/
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LayoutConstants.DEFAULT_CREATE_BENDS_AS_NEEDED = false;
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LayoutConstants.DEFAULT_INCREMENTAL = false;
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LayoutConstants.DEFAULT_ANIMATION_ON_LAYOUT = true;
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LayoutConstants.DEFAULT_ANIMATION_DURING_LAYOUT = false;
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LayoutConstants.DEFAULT_ANIMATION_PERIOD = 50;
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LayoutConstants.DEFAULT_UNIFORM_LEAF_NODE_SIZES = false;
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// -----------------------------------------------------------------------------
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// Section: General other constants
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// -----------------------------------------------------------------------------
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/*
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* Margins of a graph to be applied on bouding rectangle of its contents. We
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* assume margins on all four sides to be uniform.
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*/
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LayoutConstants.DEFAULT_GRAPH_MARGIN = 15;
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/*
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* Whether to consider labels in node dimensions or not
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*/
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LayoutConstants.NODE_DIMENSIONS_INCLUDE_LABELS = false;
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/*
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* Default dimension of a non-compound node.
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*/
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LayoutConstants.SIMPLE_NODE_SIZE = 40;
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/*
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* Default dimension of a non-compound node.
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*/
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LayoutConstants.SIMPLE_NODE_HALF_SIZE = LayoutConstants.SIMPLE_NODE_SIZE / 2;
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/*
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* Empty compound node size. When a compound node is empty, its both
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* dimensions should be of this value.
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*/
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LayoutConstants.EMPTY_COMPOUND_NODE_SIZE = 40;
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/*
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* Minimum length that an edge should take during layout
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*/
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LayoutConstants.MIN_EDGE_LENGTH = 1;
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/*
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* World boundaries that layout operates on
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*/
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LayoutConstants.WORLD_BOUNDARY = 1000000;
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/*
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* World boundaries that random positioning can be performed with
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*/
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LayoutConstants.INITIAL_WORLD_BOUNDARY = LayoutConstants.WORLD_BOUNDARY / 1000;
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/*
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* Coordinates of the world center
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*/
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LayoutConstants.WORLD_CENTER_X = 1200;
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LayoutConstants.WORLD_CENTER_Y = 900;
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module.exports = LayoutConstants;
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/***/ }),
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/* 1 */
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/***/ (function(module, exports, __webpack_require__) {
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"use strict";
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var LGraphObject = __webpack_require__(2);
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var IGeometry = __webpack_require__(8);
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var IMath = __webpack_require__(9);
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function LEdge(source, target, vEdge) {
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LGraphObject.call(this, vEdge);
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this.isOverlapingSourceAndTarget = false;
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this.vGraphObject = vEdge;
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this.bendpoints = [];
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this.source = source;
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this.target = target;
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}
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LEdge.prototype = Object.create(LGraphObject.prototype);
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for (var prop in LGraphObject) {
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LEdge[prop] = LGraphObject[prop];
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}
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LEdge.prototype.getSource = function () {
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return this.source;
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};
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LEdge.prototype.getTarget = function () {
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return this.target;
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};
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LEdge.prototype.isInterGraph = function () {
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return this.isInterGraph;
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};
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LEdge.prototype.getLength = function () {
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return this.length;
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};
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LEdge.prototype.isOverlapingSourceAndTarget = function () {
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return this.isOverlapingSourceAndTarget;
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};
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LEdge.prototype.getBendpoints = function () {
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return this.bendpoints;
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};
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LEdge.prototype.getLca = function () {
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return this.lca;
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};
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LEdge.prototype.getSourceInLca = function () {
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return this.sourceInLca;
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};
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LEdge.prototype.getTargetInLca = function () {
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return this.targetInLca;
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};
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LEdge.prototype.getOtherEnd = function (node) {
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if (this.source === node) {
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return this.target;
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} else if (this.target === node) {
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return this.source;
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} else {
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throw "Node is not incident with this edge";
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}
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};
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LEdge.prototype.getOtherEndInGraph = function (node, graph) {
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var otherEnd = this.getOtherEnd(node);
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var root = graph.getGraphManager().getRoot();
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while (true) {
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if (otherEnd.getOwner() == graph) {
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return otherEnd;
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}
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if (otherEnd.getOwner() == root) {
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break;
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}
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otherEnd = otherEnd.getOwner().getParent();
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}
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return null;
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};
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LEdge.prototype.updateLength = function () {
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var clipPointCoordinates = new Array(4);
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this.isOverlapingSourceAndTarget = IGeometry.getIntersection(this.target.getRect(), this.source.getRect(), clipPointCoordinates);
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if (!this.isOverlapingSourceAndTarget) {
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this.lengthX = clipPointCoordinates[0] - clipPointCoordinates[2];
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this.lengthY = clipPointCoordinates[1] - clipPointCoordinates[3];
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if (Math.abs(this.lengthX) < 1.0) {
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this.lengthX = IMath.sign(this.lengthX);
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}
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if (Math.abs(this.lengthY) < 1.0) {
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this.lengthY = IMath.sign(this.lengthY);
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}
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this.length = Math.sqrt(this.lengthX * this.lengthX + this.lengthY * this.lengthY);
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}
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};
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LEdge.prototype.updateLengthSimple = function () {
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this.lengthX = this.target.getCenterX() - this.source.getCenterX();
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this.lengthY = this.target.getCenterY() - this.source.getCenterY();
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if (Math.abs(this.lengthX) < 1.0) {
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this.lengthX = IMath.sign(this.lengthX);
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}
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if (Math.abs(this.lengthY) < 1.0) {
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this.lengthY = IMath.sign(this.lengthY);
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}
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this.length = Math.sqrt(this.lengthX * this.lengthX + this.lengthY * this.lengthY);
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};
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module.exports = LEdge;
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/***/ }),
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/* 2 */
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/***/ (function(module, exports, __webpack_require__) {
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"use strict";
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function LGraphObject(vGraphObject) {
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this.vGraphObject = vGraphObject;
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}
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module.exports = LGraphObject;
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/***/ }),
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/* 3 */
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/***/ (function(module, exports, __webpack_require__) {
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"use strict";
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var LGraphObject = __webpack_require__(2);
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var Integer = __webpack_require__(10);
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var RectangleD = __webpack_require__(13);
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var LayoutConstants = __webpack_require__(0);
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var RandomSeed = __webpack_require__(16);
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var PointD = __webpack_require__(5);
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function LNode(gm, loc, size, vNode) {
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//Alternative constructor 1 : LNode(LGraphManager gm, Point loc, Dimension size, Object vNode)
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if (size == null && vNode == null) {
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vNode = loc;
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}
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LGraphObject.call(this, vNode);
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//Alternative constructor 2 : LNode(Layout layout, Object vNode)
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if (gm.graphManager != null) gm = gm.graphManager;
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this.estimatedSize = Integer.MIN_VALUE;
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this.inclusionTreeDepth = Integer.MAX_VALUE;
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this.vGraphObject = vNode;
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this.edges = [];
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this.graphManager = gm;
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if (size != null && loc != null) this.rect = new RectangleD(loc.x, loc.y, size.width, size.height);else this.rect = new RectangleD();
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}
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LNode.prototype = Object.create(LGraphObject.prototype);
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for (var prop in LGraphObject) {
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LNode[prop] = LGraphObject[prop];
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}
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LNode.prototype.getEdges = function () {
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return this.edges;
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};
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LNode.prototype.getChild = function () {
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return this.child;
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};
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LNode.prototype.getOwner = function () {
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// if (this.owner != null) {
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// if (!(this.owner == null || this.owner.getNodes().indexOf(this) > -1)) {
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// throw "assert failed";
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// }
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// }
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return this.owner;
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};
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LNode.prototype.getWidth = function () {
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return this.rect.width;
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};
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LNode.prototype.setWidth = function (width) {
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this.rect.width = width;
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};
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LNode.prototype.getHeight = function () {
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return this.rect.height;
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};
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LNode.prototype.setHeight = function (height) {
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this.rect.height = height;
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};
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LNode.prototype.getCenterX = function () {
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return this.rect.x + this.rect.width / 2;
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};
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LNode.prototype.getCenterY = function () {
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return this.rect.y + this.rect.height / 2;
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};
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LNode.prototype.getCenter = function () {
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return new PointD(this.rect.x + this.rect.width / 2, this.rect.y + this.rect.height / 2);
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};
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LNode.prototype.getLocation = function () {
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return new PointD(this.rect.x, this.rect.y);
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};
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LNode.prototype.getRect = function () {
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return this.rect;
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};
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LNode.prototype.getDiagonal = function () {
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return Math.sqrt(this.rect.width * this.rect.width + this.rect.height * this.rect.height);
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};
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/**
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* This method returns half the diagonal length of this node.
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*/
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LNode.prototype.getHalfTheDiagonal = function () {
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return Math.sqrt(this.rect.height * this.rect.height + this.rect.width * this.rect.width) / 2;
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};
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LNode.prototype.setRect = function (upperLeft, dimension) {
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this.rect.x = upperLeft.x;
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this.rect.y = upperLeft.y;
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this.rect.width = dimension.width;
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this.rect.height = dimension.height;
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};
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LNode.prototype.setCenter = function (cx, cy) {
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this.rect.x = cx - this.rect.width / 2;
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this.rect.y = cy - this.rect.height / 2;
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};
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LNode.prototype.setLocation = function (x, y) {
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this.rect.x = x;
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this.rect.y = y;
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};
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|
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LNode.prototype.moveBy = function (dx, dy) {
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this.rect.x += dx;
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this.rect.y += dy;
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};
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|
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LNode.prototype.getEdgeListToNode = function (to) {
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var edgeList = [];
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var edge;
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var self = this;
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|
|
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self.edges.forEach(function (edge) {
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|
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if (edge.target == to) {
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if (edge.source != self) throw "Incorrect edge source!";
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|
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edgeList.push(edge);
|
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}
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});
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|
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return edgeList;
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};
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|
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LNode.prototype.getEdgesBetween = function (other) {
|
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var edgeList = [];
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var edge;
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|
|
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var self = this;
|
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self.edges.forEach(function (edge) {
|
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|
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if (!(edge.source == self || edge.target == self)) throw "Incorrect edge source and/or target";
|
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|
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if (edge.target == other || edge.source == other) {
|
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edgeList.push(edge);
|
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}
|
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});
|
|
|
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return edgeList;
|
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};
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|
|
LNode.prototype.getNeighborsList = function () {
|
|
var neighbors = new Set();
|
|
|
|
var self = this;
|
|
self.edges.forEach(function (edge) {
|
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|
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if (edge.source == self) {
|
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neighbors.add(edge.target);
|
|
} else {
|
|
if (edge.target != self) {
|
|
throw "Incorrect incidency!";
|
|
}
|
|
|
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neighbors.add(edge.source);
|
|
}
|
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});
|
|
|
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return neighbors;
|
|
};
|
|
|
|
LNode.prototype.withChildren = function () {
|
|
var withNeighborsList = new Set();
|
|
var childNode;
|
|
var children;
|
|
|
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withNeighborsList.add(this);
|
|
|
|
if (this.child != null) {
|
|
var nodes = this.child.getNodes();
|
|
for (var i = 0; i < nodes.length; i++) {
|
|
childNode = nodes[i];
|
|
children = childNode.withChildren();
|
|
children.forEach(function (node) {
|
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withNeighborsList.add(node);
|
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});
|
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}
|
|
}
|
|
|
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return withNeighborsList;
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|
};
|
|
|
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LNode.prototype.getNoOfChildren = function () {
|
|
var noOfChildren = 0;
|
|
var childNode;
|
|
|
|
if (this.child == null) {
|
|
noOfChildren = 1;
|
|
} else {
|
|
var nodes = this.child.getNodes();
|
|
for (var i = 0; i < nodes.length; i++) {
|
|
childNode = nodes[i];
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|
|
|
noOfChildren += childNode.getNoOfChildren();
|
|
}
|
|
}
|
|
|
|
if (noOfChildren == 0) {
|
|
noOfChildren = 1;
|
|
}
|
|
return noOfChildren;
|
|
};
|
|
|
|
LNode.prototype.getEstimatedSize = function () {
|
|
if (this.estimatedSize == Integer.MIN_VALUE) {
|
|
throw "assert failed";
|
|
}
|
|
return this.estimatedSize;
|
|
};
|
|
|
|
LNode.prototype.calcEstimatedSize = function () {
|
|
if (this.child == null) {
|
|
return this.estimatedSize = (this.rect.width + this.rect.height) / 2;
|
|
} else {
|
|
this.estimatedSize = this.child.calcEstimatedSize();
|
|
this.rect.width = this.estimatedSize;
|
|
this.rect.height = this.estimatedSize;
|
|
|
|
return this.estimatedSize;
|
|
}
|
|
};
|
|
|
|
LNode.prototype.scatter = function () {
|
|
var randomCenterX;
|
|
var randomCenterY;
|
|
|
|
var minX = -LayoutConstants.INITIAL_WORLD_BOUNDARY;
|
|
var maxX = LayoutConstants.INITIAL_WORLD_BOUNDARY;
|
|
randomCenterX = LayoutConstants.WORLD_CENTER_X + RandomSeed.nextDouble() * (maxX - minX) + minX;
|
|
|
|
var minY = -LayoutConstants.INITIAL_WORLD_BOUNDARY;
|
|
var maxY = LayoutConstants.INITIAL_WORLD_BOUNDARY;
|
|
randomCenterY = LayoutConstants.WORLD_CENTER_Y + RandomSeed.nextDouble() * (maxY - minY) + minY;
|
|
|
|
this.rect.x = randomCenterX;
|
|
this.rect.y = randomCenterY;
|
|
};
|
|
|
|
LNode.prototype.updateBounds = function () {
|
|
if (this.getChild() == null) {
|
|
throw "assert failed";
|
|
}
|
|
if (this.getChild().getNodes().length != 0) {
|
|
// wrap the children nodes by re-arranging the boundaries
|
|
var childGraph = this.getChild();
|
|
childGraph.updateBounds(true);
|
|
|
|
this.rect.x = childGraph.getLeft();
|
|
this.rect.y = childGraph.getTop();
|
|
|
|
this.setWidth(childGraph.getRight() - childGraph.getLeft());
|
|
this.setHeight(childGraph.getBottom() - childGraph.getTop());
|
|
|
|
// Update compound bounds considering its label properties
|
|
if (LayoutConstants.NODE_DIMENSIONS_INCLUDE_LABELS) {
|
|
|
|
var width = childGraph.getRight() - childGraph.getLeft();
|
|
var height = childGraph.getBottom() - childGraph.getTop();
|
|
|
|
if (this.labelWidth) {
|
|
if (this.labelPosHorizontal == "left") {
|
|
this.rect.x -= this.labelWidth;
|
|
this.setWidth(width + this.labelWidth);
|
|
} else if (this.labelPosHorizontal == "center" && this.labelWidth > width) {
|
|
this.rect.x -= (this.labelWidth - width) / 2;
|
|
this.setWidth(this.labelWidth);
|
|
} else if (this.labelPosHorizontal == "right") {
|
|
this.setWidth(width + this.labelWidth);
|
|
}
|
|
}
|
|
|
|
if (this.labelHeight) {
|
|
if (this.labelPosVertical == "top") {
|
|
this.rect.y -= this.labelHeight;
|
|
this.setHeight(height + this.labelHeight);
|
|
} else if (this.labelPosVertical == "center" && this.labelHeight > height) {
|
|
this.rect.y -= (this.labelHeight - height) / 2;
|
|
this.setHeight(this.labelHeight);
|
|
} else if (this.labelPosVertical == "bottom") {
|
|
this.setHeight(height + this.labelHeight);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
LNode.prototype.getInclusionTreeDepth = function () {
|
|
if (this.inclusionTreeDepth == Integer.MAX_VALUE) {
|
|
throw "assert failed";
|
|
}
|
|
return this.inclusionTreeDepth;
|
|
};
|
|
|
|
LNode.prototype.transform = function (trans) {
|
|
var left = this.rect.x;
|
|
|
|
if (left > LayoutConstants.WORLD_BOUNDARY) {
|
|
left = LayoutConstants.WORLD_BOUNDARY;
|
|
} else if (left < -LayoutConstants.WORLD_BOUNDARY) {
|
|
left = -LayoutConstants.WORLD_BOUNDARY;
|
|
}
|
|
|
|
var top = this.rect.y;
|
|
|
|
if (top > LayoutConstants.WORLD_BOUNDARY) {
|
|
top = LayoutConstants.WORLD_BOUNDARY;
|
|
} else if (top < -LayoutConstants.WORLD_BOUNDARY) {
|
|
top = -LayoutConstants.WORLD_BOUNDARY;
|
|
}
|
|
|
|
var leftTop = new PointD(left, top);
|
|
var vLeftTop = trans.inverseTransformPoint(leftTop);
|
|
|
|
this.setLocation(vLeftTop.x, vLeftTop.y);
|
|
};
|
|
|
|
LNode.prototype.getLeft = function () {
|
|
return this.rect.x;
|
|
};
|
|
|
|
LNode.prototype.getRight = function () {
|
|
return this.rect.x + this.rect.width;
|
|
};
|
|
|
|
LNode.prototype.getTop = function () {
|
|
return this.rect.y;
|
|
};
|
|
|
|
LNode.prototype.getBottom = function () {
|
|
return this.rect.y + this.rect.height;
|
|
};
|
|
|
|
LNode.prototype.getParent = function () {
|
|
if (this.owner == null) {
|
|
return null;
|
|
}
|
|
|
|
return this.owner.getParent();
|
|
};
|
|
|
|
module.exports = LNode;
|
|
|
|
/***/ }),
|
|
/* 4 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
var LayoutConstants = __webpack_require__(0);
|
|
|
|
function FDLayoutConstants() {}
|
|
|
|
//FDLayoutConstants inherits static props in LayoutConstants
|
|
for (var prop in LayoutConstants) {
|
|
FDLayoutConstants[prop] = LayoutConstants[prop];
|
|
}
|
|
|
|
FDLayoutConstants.MAX_ITERATIONS = 2500;
|
|
|
|
FDLayoutConstants.DEFAULT_EDGE_LENGTH = 50;
|
|
FDLayoutConstants.DEFAULT_SPRING_STRENGTH = 0.45;
|
|
FDLayoutConstants.DEFAULT_REPULSION_STRENGTH = 4500.0;
|
|
FDLayoutConstants.DEFAULT_GRAVITY_STRENGTH = 0.4;
|
|
FDLayoutConstants.DEFAULT_COMPOUND_GRAVITY_STRENGTH = 1.0;
|
|
FDLayoutConstants.DEFAULT_GRAVITY_RANGE_FACTOR = 3.8;
|
|
FDLayoutConstants.DEFAULT_COMPOUND_GRAVITY_RANGE_FACTOR = 1.5;
|
|
FDLayoutConstants.DEFAULT_USE_SMART_IDEAL_EDGE_LENGTH_CALCULATION = true;
|
|
FDLayoutConstants.DEFAULT_USE_SMART_REPULSION_RANGE_CALCULATION = true;
|
|
FDLayoutConstants.DEFAULT_COOLING_FACTOR_INCREMENTAL = 0.3;
|
|
FDLayoutConstants.COOLING_ADAPTATION_FACTOR = 0.33;
|
|
FDLayoutConstants.ADAPTATION_LOWER_NODE_LIMIT = 1000;
|
|
FDLayoutConstants.ADAPTATION_UPPER_NODE_LIMIT = 5000;
|
|
FDLayoutConstants.MAX_NODE_DISPLACEMENT_INCREMENTAL = 100.0;
|
|
FDLayoutConstants.MAX_NODE_DISPLACEMENT = FDLayoutConstants.MAX_NODE_DISPLACEMENT_INCREMENTAL * 3;
|
|
FDLayoutConstants.MIN_REPULSION_DIST = FDLayoutConstants.DEFAULT_EDGE_LENGTH / 10.0;
|
|
FDLayoutConstants.CONVERGENCE_CHECK_PERIOD = 100;
|
|
FDLayoutConstants.PER_LEVEL_IDEAL_EDGE_LENGTH_FACTOR = 0.1;
|
|
FDLayoutConstants.MIN_EDGE_LENGTH = 1;
|
|
FDLayoutConstants.GRID_CALCULATION_CHECK_PERIOD = 10;
|
|
|
|
module.exports = FDLayoutConstants;
|
|
|
|
/***/ }),
|
|
/* 5 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
function PointD(x, y) {
|
|
if (x == null && y == null) {
|
|
this.x = 0;
|
|
this.y = 0;
|
|
} else {
|
|
this.x = x;
|
|
this.y = y;
|
|
}
|
|
}
|
|
|
|
PointD.prototype.getX = function () {
|
|
return this.x;
|
|
};
|
|
|
|
PointD.prototype.getY = function () {
|
|
return this.y;
|
|
};
|
|
|
|
PointD.prototype.setX = function (x) {
|
|
this.x = x;
|
|
};
|
|
|
|
PointD.prototype.setY = function (y) {
|
|
this.y = y;
|
|
};
|
|
|
|
PointD.prototype.getDifference = function (pt) {
|
|
return new DimensionD(this.x - pt.x, this.y - pt.y);
|
|
};
|
|
|
|
PointD.prototype.getCopy = function () {
|
|
return new PointD(this.x, this.y);
|
|
};
|
|
|
|
PointD.prototype.translate = function (dim) {
|
|
this.x += dim.width;
|
|
this.y += dim.height;
|
|
return this;
|
|
};
|
|
|
|
module.exports = PointD;
|
|
|
|
/***/ }),
|
|
/* 6 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
var LGraphObject = __webpack_require__(2);
|
|
var Integer = __webpack_require__(10);
|
|
var LayoutConstants = __webpack_require__(0);
|
|
var LGraphManager = __webpack_require__(7);
|
|
var LNode = __webpack_require__(3);
|
|
var LEdge = __webpack_require__(1);
|
|
var RectangleD = __webpack_require__(13);
|
|
var Point = __webpack_require__(12);
|
|
var LinkedList = __webpack_require__(11);
|
|
|
|
function LGraph(parent, obj2, vGraph) {
|
|
LGraphObject.call(this, vGraph);
|
|
this.estimatedSize = Integer.MIN_VALUE;
|
|
this.margin = LayoutConstants.DEFAULT_GRAPH_MARGIN;
|
|
this.edges = [];
|
|
this.nodes = [];
|
|
this.isConnected = false;
|
|
this.parent = parent;
|
|
|
|
if (obj2 != null && obj2 instanceof LGraphManager) {
|
|
this.graphManager = obj2;
|
|
} else if (obj2 != null && obj2 instanceof Layout) {
|
|
this.graphManager = obj2.graphManager;
|
|
}
|
|
}
|
|
|
|
LGraph.prototype = Object.create(LGraphObject.prototype);
|
|
for (var prop in LGraphObject) {
|
|
LGraph[prop] = LGraphObject[prop];
|
|
}
|
|
|
|
LGraph.prototype.getNodes = function () {
|
|
return this.nodes;
|
|
};
|
|
|
|
LGraph.prototype.getEdges = function () {
|
|
return this.edges;
|
|
};
|
|
|
|
LGraph.prototype.getGraphManager = function () {
|
|
return this.graphManager;
|
|
};
|
|
|
|
LGraph.prototype.getParent = function () {
|
|
return this.parent;
|
|
};
|
|
|
|
LGraph.prototype.getLeft = function () {
|
|
return this.left;
|
|
};
|
|
|
|
LGraph.prototype.getRight = function () {
|
|
return this.right;
|
|
};
|
|
|
|
LGraph.prototype.getTop = function () {
|
|
return this.top;
|
|
};
|
|
|
|
LGraph.prototype.getBottom = function () {
|
|
return this.bottom;
|
|
};
|
|
|
|
LGraph.prototype.isConnected = function () {
|
|
return this.isConnected;
|
|
};
|
|
|
|
LGraph.prototype.add = function (obj1, sourceNode, targetNode) {
|
|
if (sourceNode == null && targetNode == null) {
|
|
var newNode = obj1;
|
|
if (this.graphManager == null) {
|
|
throw "Graph has no graph mgr!";
|
|
}
|
|
if (this.getNodes().indexOf(newNode) > -1) {
|
|
throw "Node already in graph!";
|
|
}
|
|
newNode.owner = this;
|
|
this.getNodes().push(newNode);
|
|
|
|
return newNode;
|
|
} else {
|
|
var newEdge = obj1;
|
|
if (!(this.getNodes().indexOf(sourceNode) > -1 && this.getNodes().indexOf(targetNode) > -1)) {
|
|
throw "Source or target not in graph!";
|
|
}
|
|
|
|
if (!(sourceNode.owner == targetNode.owner && sourceNode.owner == this)) {
|
|
throw "Both owners must be this graph!";
|
|
}
|
|
|
|
if (sourceNode.owner != targetNode.owner) {
|
|
return null;
|
|
}
|
|
|
|
// set source and target
|
|
newEdge.source = sourceNode;
|
|
newEdge.target = targetNode;
|
|
|
|
// set as intra-graph edge
|
|
newEdge.isInterGraph = false;
|
|
|
|
// add to graph edge list
|
|
this.getEdges().push(newEdge);
|
|
|
|
// add to incidency lists
|
|
sourceNode.edges.push(newEdge);
|
|
|
|
if (targetNode != sourceNode) {
|
|
targetNode.edges.push(newEdge);
|
|
}
|
|
|
|
return newEdge;
|
|
}
|
|
};
|
|
|
|
LGraph.prototype.remove = function (obj) {
|
|
var node = obj;
|
|
if (obj instanceof LNode) {
|
|
if (node == null) {
|
|
throw "Node is null!";
|
|
}
|
|
if (!(node.owner != null && node.owner == this)) {
|
|
throw "Owner graph is invalid!";
|
|
}
|
|
if (this.graphManager == null) {
|
|
throw "Owner graph manager is invalid!";
|
|
}
|
|
// remove incident edges first (make a copy to do it safely)
|
|
var edgesToBeRemoved = node.edges.slice();
|
|
var edge;
|
|
var s = edgesToBeRemoved.length;
|
|
for (var i = 0; i < s; i++) {
|
|
edge = edgesToBeRemoved[i];
|
|
|
|
if (edge.isInterGraph) {
|
|
this.graphManager.remove(edge);
|
|
} else {
|
|
edge.source.owner.remove(edge);
|
|
}
|
|
}
|
|
|
|
// now the node itself
|
|
var index = this.nodes.indexOf(node);
|
|
if (index == -1) {
|
|
throw "Node not in owner node list!";
|
|
}
|
|
|
|
this.nodes.splice(index, 1);
|
|
} else if (obj instanceof LEdge) {
|
|
var edge = obj;
|
|
if (edge == null) {
|
|
throw "Edge is null!";
|
|
}
|
|
if (!(edge.source != null && edge.target != null)) {
|
|
throw "Source and/or target is null!";
|
|
}
|
|
if (!(edge.source.owner != null && edge.target.owner != null && edge.source.owner == this && edge.target.owner == this)) {
|
|
throw "Source and/or target owner is invalid!";
|
|
}
|
|
|
|
var sourceIndex = edge.source.edges.indexOf(edge);
|
|
var targetIndex = edge.target.edges.indexOf(edge);
|
|
if (!(sourceIndex > -1 && targetIndex > -1)) {
|
|
throw "Source and/or target doesn't know this edge!";
|
|
}
|
|
|
|
edge.source.edges.splice(sourceIndex, 1);
|
|
|
|
if (edge.target != edge.source) {
|
|
edge.target.edges.splice(targetIndex, 1);
|
|
}
|
|
|
|
var index = edge.source.owner.getEdges().indexOf(edge);
|
|
if (index == -1) {
|
|
throw "Not in owner's edge list!";
|
|
}
|
|
|
|
edge.source.owner.getEdges().splice(index, 1);
|
|
}
|
|
};
|
|
|
|
LGraph.prototype.updateLeftTop = function () {
|
|
var top = Integer.MAX_VALUE;
|
|
var left = Integer.MAX_VALUE;
|
|
var nodeTop;
|
|
var nodeLeft;
|
|
var margin;
|
|
|
|
var nodes = this.getNodes();
|
|
var s = nodes.length;
|
|
|
|
for (var i = 0; i < s; i++) {
|
|
var lNode = nodes[i];
|
|
nodeTop = lNode.getTop();
|
|
nodeLeft = lNode.getLeft();
|
|
|
|
if (top > nodeTop) {
|
|
top = nodeTop;
|
|
}
|
|
|
|
if (left > nodeLeft) {
|
|
left = nodeLeft;
|
|
}
|
|
}
|
|
|
|
// Do we have any nodes in this graph?
|
|
if (top == Integer.MAX_VALUE) {
|
|
return null;
|
|
}
|
|
|
|
if (nodes[0].getParent().paddingLeft != undefined) {
|
|
margin = nodes[0].getParent().paddingLeft;
|
|
} else {
|
|
margin = this.margin;
|
|
}
|
|
|
|
this.left = left - margin;
|
|
this.top = top - margin;
|
|
|
|
// Apply the margins and return the result
|
|
return new Point(this.left, this.top);
|
|
};
|
|
|
|
LGraph.prototype.updateBounds = function (recursive) {
|
|
// calculate bounds
|
|
var left = Integer.MAX_VALUE;
|
|
var right = -Integer.MAX_VALUE;
|
|
var top = Integer.MAX_VALUE;
|
|
var bottom = -Integer.MAX_VALUE;
|
|
var nodeLeft;
|
|
var nodeRight;
|
|
var nodeTop;
|
|
var nodeBottom;
|
|
var margin;
|
|
|
|
var nodes = this.nodes;
|
|
var s = nodes.length;
|
|
for (var i = 0; i < s; i++) {
|
|
var lNode = nodes[i];
|
|
|
|
if (recursive && lNode.child != null) {
|
|
lNode.updateBounds();
|
|
}
|
|
nodeLeft = lNode.getLeft();
|
|
nodeRight = lNode.getRight();
|
|
nodeTop = lNode.getTop();
|
|
nodeBottom = lNode.getBottom();
|
|
|
|
if (left > nodeLeft) {
|
|
left = nodeLeft;
|
|
}
|
|
|
|
if (right < nodeRight) {
|
|
right = nodeRight;
|
|
}
|
|
|
|
if (top > nodeTop) {
|
|
top = nodeTop;
|
|
}
|
|
|
|
if (bottom < nodeBottom) {
|
|
bottom = nodeBottom;
|
|
}
|
|
}
|
|
|
|
var boundingRect = new RectangleD(left, top, right - left, bottom - top);
|
|
if (left == Integer.MAX_VALUE) {
|
|
this.left = this.parent.getLeft();
|
|
this.right = this.parent.getRight();
|
|
this.top = this.parent.getTop();
|
|
this.bottom = this.parent.getBottom();
|
|
}
|
|
|
|
if (nodes[0].getParent().paddingLeft != undefined) {
|
|
margin = nodes[0].getParent().paddingLeft;
|
|
} else {
|
|
margin = this.margin;
|
|
}
|
|
|
|
this.left = boundingRect.x - margin;
|
|
this.right = boundingRect.x + boundingRect.width + margin;
|
|
this.top = boundingRect.y - margin;
|
|
this.bottom = boundingRect.y + boundingRect.height + margin;
|
|
};
|
|
|
|
LGraph.calculateBounds = function (nodes) {
|
|
var left = Integer.MAX_VALUE;
|
|
var right = -Integer.MAX_VALUE;
|
|
var top = Integer.MAX_VALUE;
|
|
var bottom = -Integer.MAX_VALUE;
|
|
var nodeLeft;
|
|
var nodeRight;
|
|
var nodeTop;
|
|
var nodeBottom;
|
|
|
|
var s = nodes.length;
|
|
|
|
for (var i = 0; i < s; i++) {
|
|
var lNode = nodes[i];
|
|
nodeLeft = lNode.getLeft();
|
|
nodeRight = lNode.getRight();
|
|
nodeTop = lNode.getTop();
|
|
nodeBottom = lNode.getBottom();
|
|
|
|
if (left > nodeLeft) {
|
|
left = nodeLeft;
|
|
}
|
|
|
|
if (right < nodeRight) {
|
|
right = nodeRight;
|
|
}
|
|
|
|
if (top > nodeTop) {
|
|
top = nodeTop;
|
|
}
|
|
|
|
if (bottom < nodeBottom) {
|
|
bottom = nodeBottom;
|
|
}
|
|
}
|
|
|
|
var boundingRect = new RectangleD(left, top, right - left, bottom - top);
|
|
|
|
return boundingRect;
|
|
};
|
|
|
|
LGraph.prototype.getInclusionTreeDepth = function () {
|
|
if (this == this.graphManager.getRoot()) {
|
|
return 1;
|
|
} else {
|
|
return this.parent.getInclusionTreeDepth();
|
|
}
|
|
};
|
|
|
|
LGraph.prototype.getEstimatedSize = function () {
|
|
if (this.estimatedSize == Integer.MIN_VALUE) {
|
|
throw "assert failed";
|
|
}
|
|
return this.estimatedSize;
|
|
};
|
|
|
|
LGraph.prototype.calcEstimatedSize = function () {
|
|
var size = 0;
|
|
var nodes = this.nodes;
|
|
var s = nodes.length;
|
|
|
|
for (var i = 0; i < s; i++) {
|
|
var lNode = nodes[i];
|
|
size += lNode.calcEstimatedSize();
|
|
}
|
|
|
|
if (size == 0) {
|
|
this.estimatedSize = LayoutConstants.EMPTY_COMPOUND_NODE_SIZE;
|
|
} else {
|
|
this.estimatedSize = size / Math.sqrt(this.nodes.length);
|
|
}
|
|
|
|
return this.estimatedSize;
|
|
};
|
|
|
|
LGraph.prototype.updateConnected = function () {
|
|
var self = this;
|
|
if (this.nodes.length == 0) {
|
|
this.isConnected = true;
|
|
return;
|
|
}
|
|
|
|
var queue = new LinkedList();
|
|
var visited = new Set();
|
|
var currentNode = this.nodes[0];
|
|
var neighborEdges;
|
|
var currentNeighbor;
|
|
var childrenOfNode = currentNode.withChildren();
|
|
childrenOfNode.forEach(function (node) {
|
|
queue.push(node);
|
|
visited.add(node);
|
|
});
|
|
|
|
while (queue.length !== 0) {
|
|
currentNode = queue.shift();
|
|
|
|
// Traverse all neighbors of this node
|
|
neighborEdges = currentNode.getEdges();
|
|
var size = neighborEdges.length;
|
|
for (var i = 0; i < size; i++) {
|
|
var neighborEdge = neighborEdges[i];
|
|
currentNeighbor = neighborEdge.getOtherEndInGraph(currentNode, this);
|
|
|
|
// Add unvisited neighbors to the list to visit
|
|
if (currentNeighbor != null && !visited.has(currentNeighbor)) {
|
|
var childrenOfNeighbor = currentNeighbor.withChildren();
|
|
|
|
childrenOfNeighbor.forEach(function (node) {
|
|
queue.push(node);
|
|
visited.add(node);
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
this.isConnected = false;
|
|
|
|
if (visited.size >= this.nodes.length) {
|
|
var noOfVisitedInThisGraph = 0;
|
|
|
|
visited.forEach(function (visitedNode) {
|
|
if (visitedNode.owner == self) {
|
|
noOfVisitedInThisGraph++;
|
|
}
|
|
});
|
|
|
|
if (noOfVisitedInThisGraph == this.nodes.length) {
|
|
this.isConnected = true;
|
|
}
|
|
}
|
|
};
|
|
|
|
module.exports = LGraph;
|
|
|
|
/***/ }),
|
|
/* 7 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
var LGraph;
|
|
var LEdge = __webpack_require__(1);
|
|
|
|
function LGraphManager(layout) {
|
|
LGraph = __webpack_require__(6); // It may be better to initilize this out of this function but it gives an error (Right-hand side of 'instanceof' is not callable) now.
|
|
this.layout = layout;
|
|
|
|
this.graphs = [];
|
|
this.edges = [];
|
|
}
|
|
|
|
LGraphManager.prototype.addRoot = function () {
|
|
var ngraph = this.layout.newGraph();
|
|
var nnode = this.layout.newNode(null);
|
|
var root = this.add(ngraph, nnode);
|
|
this.setRootGraph(root);
|
|
return this.rootGraph;
|
|
};
|
|
|
|
LGraphManager.prototype.add = function (newGraph, parentNode, newEdge, sourceNode, targetNode) {
|
|
//there are just 2 parameters are passed then it adds an LGraph else it adds an LEdge
|
|
if (newEdge == null && sourceNode == null && targetNode == null) {
|
|
if (newGraph == null) {
|
|
throw "Graph is null!";
|
|
}
|
|
if (parentNode == null) {
|
|
throw "Parent node is null!";
|
|
}
|
|
if (this.graphs.indexOf(newGraph) > -1) {
|
|
throw "Graph already in this graph mgr!";
|
|
}
|
|
|
|
this.graphs.push(newGraph);
|
|
|
|
if (newGraph.parent != null) {
|
|
throw "Already has a parent!";
|
|
}
|
|
if (parentNode.child != null) {
|
|
throw "Already has a child!";
|
|
}
|
|
|
|
newGraph.parent = parentNode;
|
|
parentNode.child = newGraph;
|
|
|
|
return newGraph;
|
|
} else {
|
|
//change the order of the parameters
|
|
targetNode = newEdge;
|
|
sourceNode = parentNode;
|
|
newEdge = newGraph;
|
|
var sourceGraph = sourceNode.getOwner();
|
|
var targetGraph = targetNode.getOwner();
|
|
|
|
if (!(sourceGraph != null && sourceGraph.getGraphManager() == this)) {
|
|
throw "Source not in this graph mgr!";
|
|
}
|
|
if (!(targetGraph != null && targetGraph.getGraphManager() == this)) {
|
|
throw "Target not in this graph mgr!";
|
|
}
|
|
|
|
if (sourceGraph == targetGraph) {
|
|
newEdge.isInterGraph = false;
|
|
return sourceGraph.add(newEdge, sourceNode, targetNode);
|
|
} else {
|
|
newEdge.isInterGraph = true;
|
|
|
|
// set source and target
|
|
newEdge.source = sourceNode;
|
|
newEdge.target = targetNode;
|
|
|
|
// add edge to inter-graph edge list
|
|
if (this.edges.indexOf(newEdge) > -1) {
|
|
throw "Edge already in inter-graph edge list!";
|
|
}
|
|
|
|
this.edges.push(newEdge);
|
|
|
|
// add edge to source and target incidency lists
|
|
if (!(newEdge.source != null && newEdge.target != null)) {
|
|
throw "Edge source and/or target is null!";
|
|
}
|
|
|
|
if (!(newEdge.source.edges.indexOf(newEdge) == -1 && newEdge.target.edges.indexOf(newEdge) == -1)) {
|
|
throw "Edge already in source and/or target incidency list!";
|
|
}
|
|
|
|
newEdge.source.edges.push(newEdge);
|
|
newEdge.target.edges.push(newEdge);
|
|
|
|
return newEdge;
|
|
}
|
|
}
|
|
};
|
|
|
|
LGraphManager.prototype.remove = function (lObj) {
|
|
if (lObj instanceof LGraph) {
|
|
var graph = lObj;
|
|
if (graph.getGraphManager() != this) {
|
|
throw "Graph not in this graph mgr";
|
|
}
|
|
if (!(graph == this.rootGraph || graph.parent != null && graph.parent.graphManager == this)) {
|
|
throw "Invalid parent node!";
|
|
}
|
|
|
|
// first the edges (make a copy to do it safely)
|
|
var edgesToBeRemoved = [];
|
|
|
|
edgesToBeRemoved = edgesToBeRemoved.concat(graph.getEdges());
|
|
|
|
var edge;
|
|
var s = edgesToBeRemoved.length;
|
|
for (var i = 0; i < s; i++) {
|
|
edge = edgesToBeRemoved[i];
|
|
graph.remove(edge);
|
|
}
|
|
|
|
// then the nodes (make a copy to do it safely)
|
|
var nodesToBeRemoved = [];
|
|
|
|
nodesToBeRemoved = nodesToBeRemoved.concat(graph.getNodes());
|
|
|
|
var node;
|
|
s = nodesToBeRemoved.length;
|
|
for (var i = 0; i < s; i++) {
|
|
node = nodesToBeRemoved[i];
|
|
graph.remove(node);
|
|
}
|
|
|
|
// check if graph is the root
|
|
if (graph == this.rootGraph) {
|
|
this.setRootGraph(null);
|
|
}
|
|
|
|
// now remove the graph itself
|
|
var index = this.graphs.indexOf(graph);
|
|
this.graphs.splice(index, 1);
|
|
|
|
// also reset the parent of the graph
|
|
graph.parent = null;
|
|
} else if (lObj instanceof LEdge) {
|
|
edge = lObj;
|
|
if (edge == null) {
|
|
throw "Edge is null!";
|
|
}
|
|
if (!edge.isInterGraph) {
|
|
throw "Not an inter-graph edge!";
|
|
}
|
|
if (!(edge.source != null && edge.target != null)) {
|
|
throw "Source and/or target is null!";
|
|
}
|
|
|
|
// remove edge from source and target nodes' incidency lists
|
|
|
|
if (!(edge.source.edges.indexOf(edge) != -1 && edge.target.edges.indexOf(edge) != -1)) {
|
|
throw "Source and/or target doesn't know this edge!";
|
|
}
|
|
|
|
var index = edge.source.edges.indexOf(edge);
|
|
edge.source.edges.splice(index, 1);
|
|
index = edge.target.edges.indexOf(edge);
|
|
edge.target.edges.splice(index, 1);
|
|
|
|
// remove edge from owner graph manager's inter-graph edge list
|
|
|
|
if (!(edge.source.owner != null && edge.source.owner.getGraphManager() != null)) {
|
|
throw "Edge owner graph or owner graph manager is null!";
|
|
}
|
|
if (edge.source.owner.getGraphManager().edges.indexOf(edge) == -1) {
|
|
throw "Not in owner graph manager's edge list!";
|
|
}
|
|
|
|
var index = edge.source.owner.getGraphManager().edges.indexOf(edge);
|
|
edge.source.owner.getGraphManager().edges.splice(index, 1);
|
|
}
|
|
};
|
|
|
|
LGraphManager.prototype.updateBounds = function () {
|
|
this.rootGraph.updateBounds(true);
|
|
};
|
|
|
|
LGraphManager.prototype.getGraphs = function () {
|
|
return this.graphs;
|
|
};
|
|
|
|
LGraphManager.prototype.getAllNodes = function () {
|
|
if (this.allNodes == null) {
|
|
var nodeList = [];
|
|
var graphs = this.getGraphs();
|
|
var s = graphs.length;
|
|
for (var i = 0; i < s; i++) {
|
|
nodeList = nodeList.concat(graphs[i].getNodes());
|
|
}
|
|
this.allNodes = nodeList;
|
|
}
|
|
return this.allNodes;
|
|
};
|
|
|
|
LGraphManager.prototype.resetAllNodes = function () {
|
|
this.allNodes = null;
|
|
};
|
|
|
|
LGraphManager.prototype.resetAllEdges = function () {
|
|
this.allEdges = null;
|
|
};
|
|
|
|
LGraphManager.prototype.resetAllNodesToApplyGravitation = function () {
|
|
this.allNodesToApplyGravitation = null;
|
|
};
|
|
|
|
LGraphManager.prototype.getAllEdges = function () {
|
|
if (this.allEdges == null) {
|
|
var edgeList = [];
|
|
var graphs = this.getGraphs();
|
|
var s = graphs.length;
|
|
for (var i = 0; i < graphs.length; i++) {
|
|
edgeList = edgeList.concat(graphs[i].getEdges());
|
|
}
|
|
|
|
edgeList = edgeList.concat(this.edges);
|
|
|
|
this.allEdges = edgeList;
|
|
}
|
|
return this.allEdges;
|
|
};
|
|
|
|
LGraphManager.prototype.getAllNodesToApplyGravitation = function () {
|
|
return this.allNodesToApplyGravitation;
|
|
};
|
|
|
|
LGraphManager.prototype.setAllNodesToApplyGravitation = function (nodeList) {
|
|
if (this.allNodesToApplyGravitation != null) {
|
|
throw "assert failed";
|
|
}
|
|
|
|
this.allNodesToApplyGravitation = nodeList;
|
|
};
|
|
|
|
LGraphManager.prototype.getRoot = function () {
|
|
return this.rootGraph;
|
|
};
|
|
|
|
LGraphManager.prototype.setRootGraph = function (graph) {
|
|
if (graph.getGraphManager() != this) {
|
|
throw "Root not in this graph mgr!";
|
|
}
|
|
|
|
this.rootGraph = graph;
|
|
// root graph must have a root node associated with it for convenience
|
|
if (graph.parent == null) {
|
|
graph.parent = this.layout.newNode("Root node");
|
|
}
|
|
};
|
|
|
|
LGraphManager.prototype.getLayout = function () {
|
|
return this.layout;
|
|
};
|
|
|
|
LGraphManager.prototype.isOneAncestorOfOther = function (firstNode, secondNode) {
|
|
if (!(firstNode != null && secondNode != null)) {
|
|
throw "assert failed";
|
|
}
|
|
|
|
if (firstNode == secondNode) {
|
|
return true;
|
|
}
|
|
// Is second node an ancestor of the first one?
|
|
var ownerGraph = firstNode.getOwner();
|
|
var parentNode;
|
|
|
|
do {
|
|
parentNode = ownerGraph.getParent();
|
|
|
|
if (parentNode == null) {
|
|
break;
|
|
}
|
|
|
|
if (parentNode == secondNode) {
|
|
return true;
|
|
}
|
|
|
|
ownerGraph = parentNode.getOwner();
|
|
if (ownerGraph == null) {
|
|
break;
|
|
}
|
|
} while (true);
|
|
// Is first node an ancestor of the second one?
|
|
ownerGraph = secondNode.getOwner();
|
|
|
|
do {
|
|
parentNode = ownerGraph.getParent();
|
|
|
|
if (parentNode == null) {
|
|
break;
|
|
}
|
|
|
|
if (parentNode == firstNode) {
|
|
return true;
|
|
}
|
|
|
|
ownerGraph = parentNode.getOwner();
|
|
if (ownerGraph == null) {
|
|
break;
|
|
}
|
|
} while (true);
|
|
|
|
return false;
|
|
};
|
|
|
|
LGraphManager.prototype.calcLowestCommonAncestors = function () {
|
|
var edge;
|
|
var sourceNode;
|
|
var targetNode;
|
|
var sourceAncestorGraph;
|
|
var targetAncestorGraph;
|
|
|
|
var edges = this.getAllEdges();
|
|
var s = edges.length;
|
|
for (var i = 0; i < s; i++) {
|
|
edge = edges[i];
|
|
|
|
sourceNode = edge.source;
|
|
targetNode = edge.target;
|
|
edge.lca = null;
|
|
edge.sourceInLca = sourceNode;
|
|
edge.targetInLca = targetNode;
|
|
|
|
if (sourceNode == targetNode) {
|
|
edge.lca = sourceNode.getOwner();
|
|
continue;
|
|
}
|
|
|
|
sourceAncestorGraph = sourceNode.getOwner();
|
|
|
|
while (edge.lca == null) {
|
|
edge.targetInLca = targetNode;
|
|
targetAncestorGraph = targetNode.getOwner();
|
|
|
|
while (edge.lca == null) {
|
|
if (targetAncestorGraph == sourceAncestorGraph) {
|
|
edge.lca = targetAncestorGraph;
|
|
break;
|
|
}
|
|
|
|
if (targetAncestorGraph == this.rootGraph) {
|
|
break;
|
|
}
|
|
|
|
if (edge.lca != null) {
|
|
throw "assert failed";
|
|
}
|
|
edge.targetInLca = targetAncestorGraph.getParent();
|
|
targetAncestorGraph = edge.targetInLca.getOwner();
|
|
}
|
|
|
|
if (sourceAncestorGraph == this.rootGraph) {
|
|
break;
|
|
}
|
|
|
|
if (edge.lca == null) {
|
|
edge.sourceInLca = sourceAncestorGraph.getParent();
|
|
sourceAncestorGraph = edge.sourceInLca.getOwner();
|
|
}
|
|
}
|
|
|
|
if (edge.lca == null) {
|
|
throw "assert failed";
|
|
}
|
|
}
|
|
};
|
|
|
|
LGraphManager.prototype.calcLowestCommonAncestor = function (firstNode, secondNode) {
|
|
if (firstNode == secondNode) {
|
|
return firstNode.getOwner();
|
|
}
|
|
var firstOwnerGraph = firstNode.getOwner();
|
|
|
|
do {
|
|
if (firstOwnerGraph == null) {
|
|
break;
|
|
}
|
|
var secondOwnerGraph = secondNode.getOwner();
|
|
|
|
do {
|
|
if (secondOwnerGraph == null) {
|
|
break;
|
|
}
|
|
|
|
if (secondOwnerGraph == firstOwnerGraph) {
|
|
return secondOwnerGraph;
|
|
}
|
|
secondOwnerGraph = secondOwnerGraph.getParent().getOwner();
|
|
} while (true);
|
|
|
|
firstOwnerGraph = firstOwnerGraph.getParent().getOwner();
|
|
} while (true);
|
|
|
|
return firstOwnerGraph;
|
|
};
|
|
|
|
LGraphManager.prototype.calcInclusionTreeDepths = function (graph, depth) {
|
|
if (graph == null && depth == null) {
|
|
graph = this.rootGraph;
|
|
depth = 1;
|
|
}
|
|
var node;
|
|
|
|
var nodes = graph.getNodes();
|
|
var s = nodes.length;
|
|
for (var i = 0; i < s; i++) {
|
|
node = nodes[i];
|
|
node.inclusionTreeDepth = depth;
|
|
|
|
if (node.child != null) {
|
|
this.calcInclusionTreeDepths(node.child, depth + 1);
|
|
}
|
|
}
|
|
};
|
|
|
|
LGraphManager.prototype.includesInvalidEdge = function () {
|
|
var edge;
|
|
var edgesToRemove = [];
|
|
|
|
var s = this.edges.length;
|
|
for (var i = 0; i < s; i++) {
|
|
edge = this.edges[i];
|
|
|
|
if (this.isOneAncestorOfOther(edge.source, edge.target)) {
|
|
edgesToRemove.push(edge);
|
|
}
|
|
}
|
|
|
|
// Remove invalid edges from graph manager
|
|
for (var i = 0; i < edgesToRemove.length; i++) {
|
|
this.remove(edgesToRemove[i]);
|
|
}
|
|
|
|
// Invalid edges are cleared, so return false
|
|
return false;
|
|
};
|
|
|
|
module.exports = LGraphManager;
|
|
|
|
/***/ }),
|
|
/* 8 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
/**
|
|
* This class maintains a list of static geometry related utility methods.
|
|
*
|
|
*
|
|
* Copyright: i-Vis Research Group, Bilkent University, 2007 - present
|
|
*/
|
|
|
|
var Point = __webpack_require__(12);
|
|
|
|
function IGeometry() {}
|
|
|
|
/**
|
|
* This method calculates *half* the amount in x and y directions of the two
|
|
* input rectangles needed to separate them keeping their respective
|
|
* positioning, and returns the result in the input array. An input
|
|
* separation buffer added to the amount in both directions. We assume that
|
|
* the two rectangles do intersect.
|
|
*/
|
|
IGeometry.calcSeparationAmount = function (rectA, rectB, overlapAmount, separationBuffer) {
|
|
if (!rectA.intersects(rectB)) {
|
|
throw "assert failed";
|
|
}
|
|
|
|
var directions = new Array(2);
|
|
|
|
this.decideDirectionsForOverlappingNodes(rectA, rectB, directions);
|
|
|
|
overlapAmount[0] = Math.min(rectA.getRight(), rectB.getRight()) - Math.max(rectA.x, rectB.x);
|
|
overlapAmount[1] = Math.min(rectA.getBottom(), rectB.getBottom()) - Math.max(rectA.y, rectB.y);
|
|
|
|
// update the overlapping amounts for the following cases:
|
|
if (rectA.getX() <= rectB.getX() && rectA.getRight() >= rectB.getRight()) {
|
|
/* Case x.1:
|
|
*
|
|
* rectA
|
|
* | |
|
|
* | _________ |
|
|
* | | | |
|
|
* |________|_______|______|
|
|
* | |
|
|
* | |
|
|
* rectB
|
|
*/
|
|
overlapAmount[0] += Math.min(rectB.getX() - rectA.getX(), rectA.getRight() - rectB.getRight());
|
|
} else if (rectB.getX() <= rectA.getX() && rectB.getRight() >= rectA.getRight()) {
|
|
/* Case x.2:
|
|
*
|
|
* rectB
|
|
* | |
|
|
* | _________ |
|
|
* | | | |
|
|
* |________|_______|______|
|
|
* | |
|
|
* | |
|
|
* rectA
|
|
*/
|
|
overlapAmount[0] += Math.min(rectA.getX() - rectB.getX(), rectB.getRight() - rectA.getRight());
|
|
}
|
|
if (rectA.getY() <= rectB.getY() && rectA.getBottom() >= rectB.getBottom()) {
|
|
/* Case y.1:
|
|
* ________ rectA
|
|
* |
|
|
* |
|
|
* ______|____ rectB
|
|
* | |
|
|
* | |
|
|
* ______|____|
|
|
* |
|
|
* |
|
|
* |________
|
|
*
|
|
*/
|
|
overlapAmount[1] += Math.min(rectB.getY() - rectA.getY(), rectA.getBottom() - rectB.getBottom());
|
|
} else if (rectB.getY() <= rectA.getY() && rectB.getBottom() >= rectA.getBottom()) {
|
|
/* Case y.2:
|
|
* ________ rectB
|
|
* |
|
|
* |
|
|
* ______|____ rectA
|
|
* | |
|
|
* | |
|
|
* ______|____|
|
|
* |
|
|
* |
|
|
* |________
|
|
*
|
|
*/
|
|
overlapAmount[1] += Math.min(rectA.getY() - rectB.getY(), rectB.getBottom() - rectA.getBottom());
|
|
}
|
|
|
|
// find slope of the line passes two centers
|
|
var slope = Math.abs((rectB.getCenterY() - rectA.getCenterY()) / (rectB.getCenterX() - rectA.getCenterX()));
|
|
// if centers are overlapped
|
|
if (rectB.getCenterY() === rectA.getCenterY() && rectB.getCenterX() === rectA.getCenterX()) {
|
|
// assume the slope is 1 (45 degree)
|
|
slope = 1.0;
|
|
}
|
|
|
|
var moveByY = slope * overlapAmount[0];
|
|
var moveByX = overlapAmount[1] / slope;
|
|
if (overlapAmount[0] < moveByX) {
|
|
moveByX = overlapAmount[0];
|
|
} else {
|
|
moveByY = overlapAmount[1];
|
|
}
|
|
// return half the amount so that if each rectangle is moved by these
|
|
// amounts in opposite directions, overlap will be resolved
|
|
overlapAmount[0] = -1 * directions[0] * (moveByX / 2 + separationBuffer);
|
|
overlapAmount[1] = -1 * directions[1] * (moveByY / 2 + separationBuffer);
|
|
};
|
|
|
|
/**
|
|
* This method decides the separation direction of overlapping nodes
|
|
*
|
|
* if directions[0] = -1, then rectA goes left
|
|
* if directions[0] = 1, then rectA goes right
|
|
* if directions[1] = -1, then rectA goes up
|
|
* if directions[1] = 1, then rectA goes down
|
|
*/
|
|
IGeometry.decideDirectionsForOverlappingNodes = function (rectA, rectB, directions) {
|
|
if (rectA.getCenterX() < rectB.getCenterX()) {
|
|
directions[0] = -1;
|
|
} else {
|
|
directions[0] = 1;
|
|
}
|
|
|
|
if (rectA.getCenterY() < rectB.getCenterY()) {
|
|
directions[1] = -1;
|
|
} else {
|
|
directions[1] = 1;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* This method calculates the intersection (clipping) points of the two
|
|
* input rectangles with line segment defined by the centers of these two
|
|
* rectangles. The clipping points are saved in the input double array and
|
|
* whether or not the two rectangles overlap is returned.
|
|
*/
|
|
IGeometry.getIntersection2 = function (rectA, rectB, result) {
|
|
//result[0-1] will contain clipPoint of rectA, result[2-3] will contain clipPoint of rectB
|
|
var p1x = rectA.getCenterX();
|
|
var p1y = rectA.getCenterY();
|
|
var p2x = rectB.getCenterX();
|
|
var p2y = rectB.getCenterY();
|
|
|
|
//if two rectangles intersect, then clipping points are centers
|
|
if (rectA.intersects(rectB)) {
|
|
result[0] = p1x;
|
|
result[1] = p1y;
|
|
result[2] = p2x;
|
|
result[3] = p2y;
|
|
return true;
|
|
}
|
|
//variables for rectA
|
|
var topLeftAx = rectA.getX();
|
|
var topLeftAy = rectA.getY();
|
|
var topRightAx = rectA.getRight();
|
|
var bottomLeftAx = rectA.getX();
|
|
var bottomLeftAy = rectA.getBottom();
|
|
var bottomRightAx = rectA.getRight();
|
|
var halfWidthA = rectA.getWidthHalf();
|
|
var halfHeightA = rectA.getHeightHalf();
|
|
//variables for rectB
|
|
var topLeftBx = rectB.getX();
|
|
var topLeftBy = rectB.getY();
|
|
var topRightBx = rectB.getRight();
|
|
var bottomLeftBx = rectB.getX();
|
|
var bottomLeftBy = rectB.getBottom();
|
|
var bottomRightBx = rectB.getRight();
|
|
var halfWidthB = rectB.getWidthHalf();
|
|
var halfHeightB = rectB.getHeightHalf();
|
|
|
|
//flag whether clipping points are found
|
|
var clipPointAFound = false;
|
|
var clipPointBFound = false;
|
|
|
|
// line is vertical
|
|
if (p1x === p2x) {
|
|
if (p1y > p2y) {
|
|
result[0] = p1x;
|
|
result[1] = topLeftAy;
|
|
result[2] = p2x;
|
|
result[3] = bottomLeftBy;
|
|
return false;
|
|
} else if (p1y < p2y) {
|
|
result[0] = p1x;
|
|
result[1] = bottomLeftAy;
|
|
result[2] = p2x;
|
|
result[3] = topLeftBy;
|
|
return false;
|
|
} else {
|
|
//not line, return null;
|
|
}
|
|
}
|
|
// line is horizontal
|
|
else if (p1y === p2y) {
|
|
if (p1x > p2x) {
|
|
result[0] = topLeftAx;
|
|
result[1] = p1y;
|
|
result[2] = topRightBx;
|
|
result[3] = p2y;
|
|
return false;
|
|
} else if (p1x < p2x) {
|
|
result[0] = topRightAx;
|
|
result[1] = p1y;
|
|
result[2] = topLeftBx;
|
|
result[3] = p2y;
|
|
return false;
|
|
} else {
|
|
//not valid line, return null;
|
|
}
|
|
} else {
|
|
//slopes of rectA's and rectB's diagonals
|
|
var slopeA = rectA.height / rectA.width;
|
|
var slopeB = rectB.height / rectB.width;
|
|
|
|
//slope of line between center of rectA and center of rectB
|
|
var slopePrime = (p2y - p1y) / (p2x - p1x);
|
|
var cardinalDirectionA = void 0;
|
|
var cardinalDirectionB = void 0;
|
|
var tempPointAx = void 0;
|
|
var tempPointAy = void 0;
|
|
var tempPointBx = void 0;
|
|
var tempPointBy = void 0;
|
|
|
|
//determine whether clipping point is the corner of nodeA
|
|
if (-slopeA === slopePrime) {
|
|
if (p1x > p2x) {
|
|
result[0] = bottomLeftAx;
|
|
result[1] = bottomLeftAy;
|
|
clipPointAFound = true;
|
|
} else {
|
|
result[0] = topRightAx;
|
|
result[1] = topLeftAy;
|
|
clipPointAFound = true;
|
|
}
|
|
} else if (slopeA === slopePrime) {
|
|
if (p1x > p2x) {
|
|
result[0] = topLeftAx;
|
|
result[1] = topLeftAy;
|
|
clipPointAFound = true;
|
|
} else {
|
|
result[0] = bottomRightAx;
|
|
result[1] = bottomLeftAy;
|
|
clipPointAFound = true;
|
|
}
|
|
}
|
|
|
|
//determine whether clipping point is the corner of nodeB
|
|
if (-slopeB === slopePrime) {
|
|
if (p2x > p1x) {
|
|
result[2] = bottomLeftBx;
|
|
result[3] = bottomLeftBy;
|
|
clipPointBFound = true;
|
|
} else {
|
|
result[2] = topRightBx;
|
|
result[3] = topLeftBy;
|
|
clipPointBFound = true;
|
|
}
|
|
} else if (slopeB === slopePrime) {
|
|
if (p2x > p1x) {
|
|
result[2] = topLeftBx;
|
|
result[3] = topLeftBy;
|
|
clipPointBFound = true;
|
|
} else {
|
|
result[2] = bottomRightBx;
|
|
result[3] = bottomLeftBy;
|
|
clipPointBFound = true;
|
|
}
|
|
}
|
|
|
|
//if both clipping points are corners
|
|
if (clipPointAFound && clipPointBFound) {
|
|
return false;
|
|
}
|
|
|
|
//determine Cardinal Direction of rectangles
|
|
if (p1x > p2x) {
|
|
if (p1y > p2y) {
|
|
cardinalDirectionA = this.getCardinalDirection(slopeA, slopePrime, 4);
|
|
cardinalDirectionB = this.getCardinalDirection(slopeB, slopePrime, 2);
|
|
} else {
|
|
cardinalDirectionA = this.getCardinalDirection(-slopeA, slopePrime, 3);
|
|
cardinalDirectionB = this.getCardinalDirection(-slopeB, slopePrime, 1);
|
|
}
|
|
} else {
|
|
if (p1y > p2y) {
|
|
cardinalDirectionA = this.getCardinalDirection(-slopeA, slopePrime, 1);
|
|
cardinalDirectionB = this.getCardinalDirection(-slopeB, slopePrime, 3);
|
|
} else {
|
|
cardinalDirectionA = this.getCardinalDirection(slopeA, slopePrime, 2);
|
|
cardinalDirectionB = this.getCardinalDirection(slopeB, slopePrime, 4);
|
|
}
|
|
}
|
|
//calculate clipping Point if it is not found before
|
|
if (!clipPointAFound) {
|
|
switch (cardinalDirectionA) {
|
|
case 1:
|
|
tempPointAy = topLeftAy;
|
|
tempPointAx = p1x + -halfHeightA / slopePrime;
|
|
result[0] = tempPointAx;
|
|
result[1] = tempPointAy;
|
|
break;
|
|
case 2:
|
|
tempPointAx = bottomRightAx;
|
|
tempPointAy = p1y + halfWidthA * slopePrime;
|
|
result[0] = tempPointAx;
|
|
result[1] = tempPointAy;
|
|
break;
|
|
case 3:
|
|
tempPointAy = bottomLeftAy;
|
|
tempPointAx = p1x + halfHeightA / slopePrime;
|
|
result[0] = tempPointAx;
|
|
result[1] = tempPointAy;
|
|
break;
|
|
case 4:
|
|
tempPointAx = bottomLeftAx;
|
|
tempPointAy = p1y + -halfWidthA * slopePrime;
|
|
result[0] = tempPointAx;
|
|
result[1] = tempPointAy;
|
|
break;
|
|
}
|
|
}
|
|
if (!clipPointBFound) {
|
|
switch (cardinalDirectionB) {
|
|
case 1:
|
|
tempPointBy = topLeftBy;
|
|
tempPointBx = p2x + -halfHeightB / slopePrime;
|
|
result[2] = tempPointBx;
|
|
result[3] = tempPointBy;
|
|
break;
|
|
case 2:
|
|
tempPointBx = bottomRightBx;
|
|
tempPointBy = p2y + halfWidthB * slopePrime;
|
|
result[2] = tempPointBx;
|
|
result[3] = tempPointBy;
|
|
break;
|
|
case 3:
|
|
tempPointBy = bottomLeftBy;
|
|
tempPointBx = p2x + halfHeightB / slopePrime;
|
|
result[2] = tempPointBx;
|
|
result[3] = tempPointBy;
|
|
break;
|
|
case 4:
|
|
tempPointBx = bottomLeftBx;
|
|
tempPointBy = p2y + -halfWidthB * slopePrime;
|
|
result[2] = tempPointBx;
|
|
result[3] = tempPointBy;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* This method returns in which cardinal direction does input point stays
|
|
* 1: North
|
|
* 2: East
|
|
* 3: South
|
|
* 4: West
|
|
*/
|
|
IGeometry.getCardinalDirection = function (slope, slopePrime, line) {
|
|
if (slope > slopePrime) {
|
|
return line;
|
|
} else {
|
|
return 1 + line % 4;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* This method calculates the intersection of the two lines defined by
|
|
* point pairs (s1,s2) and (f1,f2).
|
|
*/
|
|
IGeometry.getIntersection = function (s1, s2, f1, f2) {
|
|
if (f2 == null) {
|
|
return this.getIntersection2(s1, s2, f1);
|
|
}
|
|
|
|
var x1 = s1.x;
|
|
var y1 = s1.y;
|
|
var x2 = s2.x;
|
|
var y2 = s2.y;
|
|
var x3 = f1.x;
|
|
var y3 = f1.y;
|
|
var x4 = f2.x;
|
|
var y4 = f2.y;
|
|
var x = void 0,
|
|
y = void 0; // intersection point
|
|
var a1 = void 0,
|
|
a2 = void 0,
|
|
b1 = void 0,
|
|
b2 = void 0,
|
|
c1 = void 0,
|
|
c2 = void 0; // coefficients of line eqns.
|
|
var denom = void 0;
|
|
|
|
a1 = y2 - y1;
|
|
b1 = x1 - x2;
|
|
c1 = x2 * y1 - x1 * y2; // { a1*x + b1*y + c1 = 0 is line 1 }
|
|
|
|
a2 = y4 - y3;
|
|
b2 = x3 - x4;
|
|
c2 = x4 * y3 - x3 * y4; // { a2*x + b2*y + c2 = 0 is line 2 }
|
|
|
|
denom = a1 * b2 - a2 * b1;
|
|
|
|
if (denom === 0) {
|
|
return null;
|
|
}
|
|
|
|
x = (b1 * c2 - b2 * c1) / denom;
|
|
y = (a2 * c1 - a1 * c2) / denom;
|
|
|
|
return new Point(x, y);
|
|
};
|
|
|
|
/**
|
|
* This method finds and returns the angle of the vector from the + x-axis
|
|
* in clockwise direction (compatible w/ Java coordinate system!).
|
|
*/
|
|
IGeometry.angleOfVector = function (Cx, Cy, Nx, Ny) {
|
|
var C_angle = void 0;
|
|
|
|
if (Cx !== Nx) {
|
|
C_angle = Math.atan((Ny - Cy) / (Nx - Cx));
|
|
|
|
if (Nx < Cx) {
|
|
C_angle += Math.PI;
|
|
} else if (Ny < Cy) {
|
|
C_angle += this.TWO_PI;
|
|
}
|
|
} else if (Ny < Cy) {
|
|
C_angle = this.ONE_AND_HALF_PI; // 270 degrees
|
|
} else {
|
|
C_angle = this.HALF_PI; // 90 degrees
|
|
}
|
|
|
|
return C_angle;
|
|
};
|
|
|
|
/**
|
|
* This method checks whether the given two line segments (one with point
|
|
* p1 and p2, the other with point p3 and p4) intersect at a point other
|
|
* than these points.
|
|
*/
|
|
IGeometry.doIntersect = function (p1, p2, p3, p4) {
|
|
var a = p1.x;
|
|
var b = p1.y;
|
|
var c = p2.x;
|
|
var d = p2.y;
|
|
var p = p3.x;
|
|
var q = p3.y;
|
|
var r = p4.x;
|
|
var s = p4.y;
|
|
var det = (c - a) * (s - q) - (r - p) * (d - b);
|
|
|
|
if (det === 0) {
|
|
return false;
|
|
} else {
|
|
var lambda = ((s - q) * (r - a) + (p - r) * (s - b)) / det;
|
|
var gamma = ((b - d) * (r - a) + (c - a) * (s - b)) / det;
|
|
return 0 < lambda && lambda < 1 && 0 < gamma && gamma < 1;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* This method checks and calculates the intersection of
|
|
* a line segment and a circle.
|
|
*/
|
|
IGeometry.findCircleLineIntersections = function (Ex, Ey, Lx, Ly, Cx, Cy, r) {
|
|
|
|
// E is the starting point of the ray,
|
|
// L is the end point of the ray,
|
|
// C is the center of sphere you're testing against
|
|
// r is the radius of that sphere
|
|
|
|
// Compute:
|
|
// d = L - E ( Direction vector of ray, from start to end )
|
|
// f = E - C ( Vector from center sphere to ray start )
|
|
|
|
// Then the intersection is found by..
|
|
// P = E + t * d
|
|
// This is a parametric equation:
|
|
// Px = Ex + tdx
|
|
// Py = Ey + tdy
|
|
|
|
// get a, b, c values
|
|
var a = (Lx - Ex) * (Lx - Ex) + (Ly - Ey) * (Ly - Ey);
|
|
var b = 2 * ((Ex - Cx) * (Lx - Ex) + (Ey - Cy) * (Ly - Ey));
|
|
var c = (Ex - Cx) * (Ex - Cx) + (Ey - Cy) * (Ey - Cy) - r * r;
|
|
|
|
// get discriminant
|
|
var disc = b * b - 4 * a * c;
|
|
if (disc >= 0) {
|
|
// insert into quadratic formula
|
|
var t1 = (-b + Math.sqrt(b * b - 4 * a * c)) / (2 * a);
|
|
var t2 = (-b - Math.sqrt(b * b - 4 * a * c)) / (2 * a);
|
|
var intersections = null;
|
|
if (t1 >= 0 && t1 <= 1) {
|
|
// t1 is the intersection, and it's closer than t2
|
|
// (since t1 uses -b - discriminant)
|
|
// Impale, Poke
|
|
return [t1];
|
|
}
|
|
|
|
// here t1 didn't intersect so we are either started
|
|
// inside the sphere or completely past it
|
|
if (t2 >= 0 && t2 <= 1) {
|
|
// ExitWound
|
|
return [t2];
|
|
}
|
|
|
|
return intersections;
|
|
} else return null;
|
|
};
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Section: Class Constants
|
|
// -----------------------------------------------------------------------------
|
|
/**
|
|
* Some useful pre-calculated constants
|
|
*/
|
|
IGeometry.HALF_PI = 0.5 * Math.PI;
|
|
IGeometry.ONE_AND_HALF_PI = 1.5 * Math.PI;
|
|
IGeometry.TWO_PI = 2.0 * Math.PI;
|
|
IGeometry.THREE_PI = 3.0 * Math.PI;
|
|
|
|
module.exports = IGeometry;
|
|
|
|
/***/ }),
|
|
/* 9 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
function IMath() {}
|
|
|
|
/**
|
|
* This method returns the sign of the input value.
|
|
*/
|
|
IMath.sign = function (value) {
|
|
if (value > 0) {
|
|
return 1;
|
|
} else if (value < 0) {
|
|
return -1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
};
|
|
|
|
IMath.floor = function (value) {
|
|
return value < 0 ? Math.ceil(value) : Math.floor(value);
|
|
};
|
|
|
|
IMath.ceil = function (value) {
|
|
return value < 0 ? Math.floor(value) : Math.ceil(value);
|
|
};
|
|
|
|
module.exports = IMath;
|
|
|
|
/***/ }),
|
|
/* 10 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
function Integer() {}
|
|
|
|
Integer.MAX_VALUE = 2147483647;
|
|
Integer.MIN_VALUE = -2147483648;
|
|
|
|
module.exports = Integer;
|
|
|
|
/***/ }),
|
|
/* 11 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
|
|
|
|
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
|
|
|
|
var nodeFrom = function nodeFrom(value) {
|
|
return { value: value, next: null, prev: null };
|
|
};
|
|
|
|
var add = function add(prev, node, next, list) {
|
|
if (prev !== null) {
|
|
prev.next = node;
|
|
} else {
|
|
list.head = node;
|
|
}
|
|
|
|
if (next !== null) {
|
|
next.prev = node;
|
|
} else {
|
|
list.tail = node;
|
|
}
|
|
|
|
node.prev = prev;
|
|
node.next = next;
|
|
|
|
list.length++;
|
|
|
|
return node;
|
|
};
|
|
|
|
var _remove = function _remove(node, list) {
|
|
var prev = node.prev,
|
|
next = node.next;
|
|
|
|
|
|
if (prev !== null) {
|
|
prev.next = next;
|
|
} else {
|
|
list.head = next;
|
|
}
|
|
|
|
if (next !== null) {
|
|
next.prev = prev;
|
|
} else {
|
|
list.tail = prev;
|
|
}
|
|
|
|
node.prev = node.next = null;
|
|
|
|
list.length--;
|
|
|
|
return node;
|
|
};
|
|
|
|
var LinkedList = function () {
|
|
function LinkedList(vals) {
|
|
var _this = this;
|
|
|
|
_classCallCheck(this, LinkedList);
|
|
|
|
this.length = 0;
|
|
this.head = null;
|
|
this.tail = null;
|
|
|
|
if (vals != null) {
|
|
vals.forEach(function (v) {
|
|
return _this.push(v);
|
|
});
|
|
}
|
|
}
|
|
|
|
_createClass(LinkedList, [{
|
|
key: "size",
|
|
value: function size() {
|
|
return this.length;
|
|
}
|
|
}, {
|
|
key: "insertBefore",
|
|
value: function insertBefore(val, otherNode) {
|
|
return add(otherNode.prev, nodeFrom(val), otherNode, this);
|
|
}
|
|
}, {
|
|
key: "insertAfter",
|
|
value: function insertAfter(val, otherNode) {
|
|
return add(otherNode, nodeFrom(val), otherNode.next, this);
|
|
}
|
|
}, {
|
|
key: "insertNodeBefore",
|
|
value: function insertNodeBefore(newNode, otherNode) {
|
|
return add(otherNode.prev, newNode, otherNode, this);
|
|
}
|
|
}, {
|
|
key: "insertNodeAfter",
|
|
value: function insertNodeAfter(newNode, otherNode) {
|
|
return add(otherNode, newNode, otherNode.next, this);
|
|
}
|
|
}, {
|
|
key: "push",
|
|
value: function push(val) {
|
|
return add(this.tail, nodeFrom(val), null, this);
|
|
}
|
|
}, {
|
|
key: "unshift",
|
|
value: function unshift(val) {
|
|
return add(null, nodeFrom(val), this.head, this);
|
|
}
|
|
}, {
|
|
key: "remove",
|
|
value: function remove(node) {
|
|
return _remove(node, this);
|
|
}
|
|
}, {
|
|
key: "pop",
|
|
value: function pop() {
|
|
return _remove(this.tail, this).value;
|
|
}
|
|
}, {
|
|
key: "popNode",
|
|
value: function popNode() {
|
|
return _remove(this.tail, this);
|
|
}
|
|
}, {
|
|
key: "shift",
|
|
value: function shift() {
|
|
return _remove(this.head, this).value;
|
|
}
|
|
}, {
|
|
key: "shiftNode",
|
|
value: function shiftNode() {
|
|
return _remove(this.head, this);
|
|
}
|
|
}, {
|
|
key: "get_object_at",
|
|
value: function get_object_at(index) {
|
|
if (index <= this.length()) {
|
|
var i = 1;
|
|
var current = this.head;
|
|
while (i < index) {
|
|
current = current.next;
|
|
i++;
|
|
}
|
|
return current.value;
|
|
}
|
|
}
|
|
}, {
|
|
key: "set_object_at",
|
|
value: function set_object_at(index, value) {
|
|
if (index <= this.length()) {
|
|
var i = 1;
|
|
var current = this.head;
|
|
while (i < index) {
|
|
current = current.next;
|
|
i++;
|
|
}
|
|
current.value = value;
|
|
}
|
|
}
|
|
}]);
|
|
|
|
return LinkedList;
|
|
}();
|
|
|
|
module.exports = LinkedList;
|
|
|
|
/***/ }),
|
|
/* 12 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
/*
|
|
*This class is the javascript implementation of the Point.java class in jdk
|
|
*/
|
|
function Point(x, y, p) {
|
|
this.x = null;
|
|
this.y = null;
|
|
if (x == null && y == null && p == null) {
|
|
this.x = 0;
|
|
this.y = 0;
|
|
} else if (typeof x == 'number' && typeof y == 'number' && p == null) {
|
|
this.x = x;
|
|
this.y = y;
|
|
} else if (x.constructor.name == 'Point' && y == null && p == null) {
|
|
p = x;
|
|
this.x = p.x;
|
|
this.y = p.y;
|
|
}
|
|
}
|
|
|
|
Point.prototype.getX = function () {
|
|
return this.x;
|
|
};
|
|
|
|
Point.prototype.getY = function () {
|
|
return this.y;
|
|
};
|
|
|
|
Point.prototype.getLocation = function () {
|
|
return new Point(this.x, this.y);
|
|
};
|
|
|
|
Point.prototype.setLocation = function (x, y, p) {
|
|
if (x.constructor.name == 'Point' && y == null && p == null) {
|
|
p = x;
|
|
this.setLocation(p.x, p.y);
|
|
} else if (typeof x == 'number' && typeof y == 'number' && p == null) {
|
|
//if both parameters are integer just move (x,y) location
|
|
if (parseInt(x) == x && parseInt(y) == y) {
|
|
this.move(x, y);
|
|
} else {
|
|
this.x = Math.floor(x + 0.5);
|
|
this.y = Math.floor(y + 0.5);
|
|
}
|
|
}
|
|
};
|
|
|
|
Point.prototype.move = function (x, y) {
|
|
this.x = x;
|
|
this.y = y;
|
|
};
|
|
|
|
Point.prototype.translate = function (dx, dy) {
|
|
this.x += dx;
|
|
this.y += dy;
|
|
};
|
|
|
|
Point.prototype.equals = function (obj) {
|
|
if (obj.constructor.name == "Point") {
|
|
var pt = obj;
|
|
return this.x == pt.x && this.y == pt.y;
|
|
}
|
|
return this == obj;
|
|
};
|
|
|
|
Point.prototype.toString = function () {
|
|
return new Point().constructor.name + "[x=" + this.x + ",y=" + this.y + "]";
|
|
};
|
|
|
|
module.exports = Point;
|
|
|
|
/***/ }),
|
|
/* 13 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
function RectangleD(x, y, width, height) {
|
|
this.x = 0;
|
|
this.y = 0;
|
|
this.width = 0;
|
|
this.height = 0;
|
|
|
|
if (x != null && y != null && width != null && height != null) {
|
|
this.x = x;
|
|
this.y = y;
|
|
this.width = width;
|
|
this.height = height;
|
|
}
|
|
}
|
|
|
|
RectangleD.prototype.getX = function () {
|
|
return this.x;
|
|
};
|
|
|
|
RectangleD.prototype.setX = function (x) {
|
|
this.x = x;
|
|
};
|
|
|
|
RectangleD.prototype.getY = function () {
|
|
return this.y;
|
|
};
|
|
|
|
RectangleD.prototype.setY = function (y) {
|
|
this.y = y;
|
|
};
|
|
|
|
RectangleD.prototype.getWidth = function () {
|
|
return this.width;
|
|
};
|
|
|
|
RectangleD.prototype.setWidth = function (width) {
|
|
this.width = width;
|
|
};
|
|
|
|
RectangleD.prototype.getHeight = function () {
|
|
return this.height;
|
|
};
|
|
|
|
RectangleD.prototype.setHeight = function (height) {
|
|
this.height = height;
|
|
};
|
|
|
|
RectangleD.prototype.getRight = function () {
|
|
return this.x + this.width;
|
|
};
|
|
|
|
RectangleD.prototype.getBottom = function () {
|
|
return this.y + this.height;
|
|
};
|
|
|
|
RectangleD.prototype.intersects = function (a) {
|
|
if (this.getRight() < a.x) {
|
|
return false;
|
|
}
|
|
|
|
if (this.getBottom() < a.y) {
|
|
return false;
|
|
}
|
|
|
|
if (a.getRight() < this.x) {
|
|
return false;
|
|
}
|
|
|
|
if (a.getBottom() < this.y) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
};
|
|
|
|
RectangleD.prototype.getCenterX = function () {
|
|
return this.x + this.width / 2;
|
|
};
|
|
|
|
RectangleD.prototype.getMinX = function () {
|
|
return this.getX();
|
|
};
|
|
|
|
RectangleD.prototype.getMaxX = function () {
|
|
return this.getX() + this.width;
|
|
};
|
|
|
|
RectangleD.prototype.getCenterY = function () {
|
|
return this.y + this.height / 2;
|
|
};
|
|
|
|
RectangleD.prototype.getMinY = function () {
|
|
return this.getY();
|
|
};
|
|
|
|
RectangleD.prototype.getMaxY = function () {
|
|
return this.getY() + this.height;
|
|
};
|
|
|
|
RectangleD.prototype.getWidthHalf = function () {
|
|
return this.width / 2;
|
|
};
|
|
|
|
RectangleD.prototype.getHeightHalf = function () {
|
|
return this.height / 2;
|
|
};
|
|
|
|
module.exports = RectangleD;
|
|
|
|
/***/ }),
|
|
/* 14 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
|
|
|
|
function UniqueIDGeneretor() {}
|
|
|
|
UniqueIDGeneretor.lastID = 0;
|
|
|
|
UniqueIDGeneretor.createID = function (obj) {
|
|
if (UniqueIDGeneretor.isPrimitive(obj)) {
|
|
return obj;
|
|
}
|
|
if (obj.uniqueID != null) {
|
|
return obj.uniqueID;
|
|
}
|
|
obj.uniqueID = UniqueIDGeneretor.getString();
|
|
UniqueIDGeneretor.lastID++;
|
|
return obj.uniqueID;
|
|
};
|
|
|
|
UniqueIDGeneretor.getString = function (id) {
|
|
if (id == null) id = UniqueIDGeneretor.lastID;
|
|
return "Object#" + id + "";
|
|
};
|
|
|
|
UniqueIDGeneretor.isPrimitive = function (arg) {
|
|
var type = typeof arg === "undefined" ? "undefined" : _typeof(arg);
|
|
return arg == null || type != "object" && type != "function";
|
|
};
|
|
|
|
module.exports = UniqueIDGeneretor;
|
|
|
|
/***/ }),
|
|
/* 15 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
function _toConsumableArray(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = Array(arr.length); i < arr.length; i++) { arr2[i] = arr[i]; } return arr2; } else { return Array.from(arr); } }
|
|
|
|
var LayoutConstants = __webpack_require__(0);
|
|
var LGraphManager = __webpack_require__(7);
|
|
var LNode = __webpack_require__(3);
|
|
var LEdge = __webpack_require__(1);
|
|
var LGraph = __webpack_require__(6);
|
|
var PointD = __webpack_require__(5);
|
|
var Transform = __webpack_require__(17);
|
|
var Emitter = __webpack_require__(29);
|
|
|
|
function Layout(isRemoteUse) {
|
|
Emitter.call(this);
|
|
|
|
//Layout Quality: 0:draft, 1:default, 2:proof
|
|
this.layoutQuality = LayoutConstants.QUALITY;
|
|
//Whether layout should create bendpoints as needed or not
|
|
this.createBendsAsNeeded = LayoutConstants.DEFAULT_CREATE_BENDS_AS_NEEDED;
|
|
//Whether layout should be incremental or not
|
|
this.incremental = LayoutConstants.DEFAULT_INCREMENTAL;
|
|
//Whether we animate from before to after layout node positions
|
|
this.animationOnLayout = LayoutConstants.DEFAULT_ANIMATION_ON_LAYOUT;
|
|
//Whether we animate the layout process or not
|
|
this.animationDuringLayout = LayoutConstants.DEFAULT_ANIMATION_DURING_LAYOUT;
|
|
//Number iterations that should be done between two successive animations
|
|
this.animationPeriod = LayoutConstants.DEFAULT_ANIMATION_PERIOD;
|
|
/**
|
|
* Whether or not leaf nodes (non-compound nodes) are of uniform sizes. When
|
|
* they are, both spring and repulsion forces between two leaf nodes can be
|
|
* calculated without the expensive clipping point calculations, resulting
|
|
* in major speed-up.
|
|
*/
|
|
this.uniformLeafNodeSizes = LayoutConstants.DEFAULT_UNIFORM_LEAF_NODE_SIZES;
|
|
/**
|
|
* This is used for creation of bendpoints by using dummy nodes and edges.
|
|
* Maps an LEdge to its dummy bendpoint path.
|
|
*/
|
|
this.edgeToDummyNodes = new Map();
|
|
this.graphManager = new LGraphManager(this);
|
|
this.isLayoutFinished = false;
|
|
this.isSubLayout = false;
|
|
this.isRemoteUse = false;
|
|
|
|
if (isRemoteUse != null) {
|
|
this.isRemoteUse = isRemoteUse;
|
|
}
|
|
}
|
|
|
|
Layout.RANDOM_SEED = 1;
|
|
|
|
Layout.prototype = Object.create(Emitter.prototype);
|
|
|
|
Layout.prototype.getGraphManager = function () {
|
|
return this.graphManager;
|
|
};
|
|
|
|
Layout.prototype.getAllNodes = function () {
|
|
return this.graphManager.getAllNodes();
|
|
};
|
|
|
|
Layout.prototype.getAllEdges = function () {
|
|
return this.graphManager.getAllEdges();
|
|
};
|
|
|
|
Layout.prototype.getAllNodesToApplyGravitation = function () {
|
|
return this.graphManager.getAllNodesToApplyGravitation();
|
|
};
|
|
|
|
Layout.prototype.newGraphManager = function () {
|
|
var gm = new LGraphManager(this);
|
|
this.graphManager = gm;
|
|
return gm;
|
|
};
|
|
|
|
Layout.prototype.newGraph = function (vGraph) {
|
|
return new LGraph(null, this.graphManager, vGraph);
|
|
};
|
|
|
|
Layout.prototype.newNode = function (vNode) {
|
|
return new LNode(this.graphManager, vNode);
|
|
};
|
|
|
|
Layout.prototype.newEdge = function (vEdge) {
|
|
return new LEdge(null, null, vEdge);
|
|
};
|
|
|
|
Layout.prototype.checkLayoutSuccess = function () {
|
|
return this.graphManager.getRoot() == null || this.graphManager.getRoot().getNodes().length == 0 || this.graphManager.includesInvalidEdge();
|
|
};
|
|
|
|
Layout.prototype.runLayout = function () {
|
|
this.isLayoutFinished = false;
|
|
|
|
if (this.tilingPreLayout) {
|
|
this.tilingPreLayout();
|
|
}
|
|
|
|
this.initParameters();
|
|
var isLayoutSuccessfull;
|
|
|
|
if (this.checkLayoutSuccess()) {
|
|
isLayoutSuccessfull = false;
|
|
} else {
|
|
isLayoutSuccessfull = this.layout();
|
|
}
|
|
|
|
if (LayoutConstants.ANIMATE === 'during') {
|
|
// If this is a 'during' layout animation. Layout is not finished yet.
|
|
// We need to perform these in index.js when layout is really finished.
|
|
return false;
|
|
}
|
|
|
|
if (isLayoutSuccessfull) {
|
|
if (!this.isSubLayout) {
|
|
this.doPostLayout();
|
|
}
|
|
}
|
|
|
|
if (this.tilingPostLayout) {
|
|
this.tilingPostLayout();
|
|
}
|
|
|
|
this.isLayoutFinished = true;
|
|
|
|
return isLayoutSuccessfull;
|
|
};
|
|
|
|
/**
|
|
* This method performs the operations required after layout.
|
|
*/
|
|
Layout.prototype.doPostLayout = function () {
|
|
//assert !isSubLayout : "Should not be called on sub-layout!";
|
|
// Propagate geometric changes to v-level objects
|
|
if (!this.incremental) {
|
|
this.transform();
|
|
}
|
|
this.update();
|
|
};
|
|
|
|
/**
|
|
* This method updates the geometry of the target graph according to
|
|
* calculated layout.
|
|
*/
|
|
Layout.prototype.update2 = function () {
|
|
// update bend points
|
|
if (this.createBendsAsNeeded) {
|
|
this.createBendpointsFromDummyNodes();
|
|
|
|
// reset all edges, since the topology has changed
|
|
this.graphManager.resetAllEdges();
|
|
}
|
|
|
|
// perform edge, node and root updates if layout is not called
|
|
// remotely
|
|
if (!this.isRemoteUse) {
|
|
// update all edges
|
|
var edge;
|
|
var allEdges = this.graphManager.getAllEdges();
|
|
for (var i = 0; i < allEdges.length; i++) {
|
|
edge = allEdges[i];
|
|
// this.update(edge);
|
|
}
|
|
|
|
// recursively update nodes
|
|
var node;
|
|
var nodes = this.graphManager.getRoot().getNodes();
|
|
for (var i = 0; i < nodes.length; i++) {
|
|
node = nodes[i];
|
|
// this.update(node);
|
|
}
|
|
|
|
// update root graph
|
|
this.update(this.graphManager.getRoot());
|
|
}
|
|
};
|
|
|
|
Layout.prototype.update = function (obj) {
|
|
if (obj == null) {
|
|
this.update2();
|
|
} else if (obj instanceof LNode) {
|
|
var node = obj;
|
|
if (node.getChild() != null) {
|
|
// since node is compound, recursively update child nodes
|
|
var nodes = node.getChild().getNodes();
|
|
for (var i = 0; i < nodes.length; i++) {
|
|
update(nodes[i]);
|
|
}
|
|
}
|
|
|
|
// if the l-level node is associated with a v-level graph object,
|
|
// then it is assumed that the v-level node implements the
|
|
// interface Updatable.
|
|
if (node.vGraphObject != null) {
|
|
// cast to Updatable without any type check
|
|
var vNode = node.vGraphObject;
|
|
|
|
// call the update method of the interface
|
|
vNode.update(node);
|
|
}
|
|
} else if (obj instanceof LEdge) {
|
|
var edge = obj;
|
|
// if the l-level edge is associated with a v-level graph object,
|
|
// then it is assumed that the v-level edge implements the
|
|
// interface Updatable.
|
|
|
|
if (edge.vGraphObject != null) {
|
|
// cast to Updatable without any type check
|
|
var vEdge = edge.vGraphObject;
|
|
|
|
// call the update method of the interface
|
|
vEdge.update(edge);
|
|
}
|
|
} else if (obj instanceof LGraph) {
|
|
var graph = obj;
|
|
// if the l-level graph is associated with a v-level graph object,
|
|
// then it is assumed that the v-level object implements the
|
|
// interface Updatable.
|
|
|
|
if (graph.vGraphObject != null) {
|
|
// cast to Updatable without any type check
|
|
var vGraph = graph.vGraphObject;
|
|
|
|
// call the update method of the interface
|
|
vGraph.update(graph);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* This method is used to set all layout parameters to default values
|
|
* determined at compile time.
|
|
*/
|
|
Layout.prototype.initParameters = function () {
|
|
if (!this.isSubLayout) {
|
|
this.layoutQuality = LayoutConstants.QUALITY;
|
|
this.animationDuringLayout = LayoutConstants.DEFAULT_ANIMATION_DURING_LAYOUT;
|
|
this.animationPeriod = LayoutConstants.DEFAULT_ANIMATION_PERIOD;
|
|
this.animationOnLayout = LayoutConstants.DEFAULT_ANIMATION_ON_LAYOUT;
|
|
this.incremental = LayoutConstants.DEFAULT_INCREMENTAL;
|
|
this.createBendsAsNeeded = LayoutConstants.DEFAULT_CREATE_BENDS_AS_NEEDED;
|
|
this.uniformLeafNodeSizes = LayoutConstants.DEFAULT_UNIFORM_LEAF_NODE_SIZES;
|
|
}
|
|
|
|
if (this.animationDuringLayout) {
|
|
this.animationOnLayout = false;
|
|
}
|
|
};
|
|
|
|
Layout.prototype.transform = function (newLeftTop) {
|
|
if (newLeftTop == undefined) {
|
|
this.transform(new PointD(0, 0));
|
|
} else {
|
|
// create a transformation object (from Eclipse to layout). When an
|
|
// inverse transform is applied, we get upper-left coordinate of the
|
|
// drawing or the root graph at given input coordinate (some margins
|
|
// already included in calculation of left-top).
|
|
|
|
var trans = new Transform();
|
|
var leftTop = this.graphManager.getRoot().updateLeftTop();
|
|
|
|
if (leftTop != null) {
|
|
trans.setWorldOrgX(newLeftTop.x);
|
|
trans.setWorldOrgY(newLeftTop.y);
|
|
|
|
trans.setDeviceOrgX(leftTop.x);
|
|
trans.setDeviceOrgY(leftTop.y);
|
|
|
|
var nodes = this.getAllNodes();
|
|
var node;
|
|
|
|
for (var i = 0; i < nodes.length; i++) {
|
|
node = nodes[i];
|
|
node.transform(trans);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
Layout.prototype.positionNodesRandomly = function (graph) {
|
|
|
|
if (graph == undefined) {
|
|
//assert !this.incremental;
|
|
this.positionNodesRandomly(this.getGraphManager().getRoot());
|
|
this.getGraphManager().getRoot().updateBounds(true);
|
|
} else {
|
|
var lNode;
|
|
var childGraph;
|
|
|
|
var nodes = graph.getNodes();
|
|
for (var i = 0; i < nodes.length; i++) {
|
|
lNode = nodes[i];
|
|
childGraph = lNode.getChild();
|
|
|
|
if (childGraph == null) {
|
|
lNode.scatter();
|
|
} else if (childGraph.getNodes().length == 0) {
|
|
lNode.scatter();
|
|
} else {
|
|
this.positionNodesRandomly(childGraph);
|
|
lNode.updateBounds();
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* This method returns a list of trees where each tree is represented as a
|
|
* list of l-nodes. The method returns a list of size 0 when:
|
|
* - The graph is not flat or
|
|
* - One of the component(s) of the graph is not a tree.
|
|
*/
|
|
Layout.prototype.getFlatForest = function () {
|
|
var flatForest = [];
|
|
var isForest = true;
|
|
|
|
// Quick reference for all nodes in the graph manager associated with
|
|
// this layout. The list should not be changed.
|
|
var allNodes = this.graphManager.getRoot().getNodes();
|
|
|
|
// First be sure that the graph is flat
|
|
var isFlat = true;
|
|
|
|
for (var i = 0; i < allNodes.length; i++) {
|
|
if (allNodes[i].getChild() != null) {
|
|
isFlat = false;
|
|
}
|
|
}
|
|
|
|
// Return empty forest if the graph is not flat.
|
|
if (!isFlat) {
|
|
return flatForest;
|
|
}
|
|
|
|
// Run BFS for each component of the graph.
|
|
|
|
var visited = new Set();
|
|
var toBeVisited = [];
|
|
var parents = new Map();
|
|
var unProcessedNodes = [];
|
|
|
|
unProcessedNodes = unProcessedNodes.concat(allNodes);
|
|
|
|
// Each iteration of this loop finds a component of the graph and
|
|
// decides whether it is a tree or not. If it is a tree, adds it to the
|
|
// forest and continued with the next component.
|
|
|
|
while (unProcessedNodes.length > 0 && isForest) {
|
|
toBeVisited.push(unProcessedNodes[0]);
|
|
|
|
// Start the BFS. Each iteration of this loop visits a node in a
|
|
// BFS manner.
|
|
while (toBeVisited.length > 0 && isForest) {
|
|
//pool operation
|
|
var currentNode = toBeVisited[0];
|
|
toBeVisited.splice(0, 1);
|
|
visited.add(currentNode);
|
|
|
|
// Traverse all neighbors of this node
|
|
var neighborEdges = currentNode.getEdges();
|
|
|
|
for (var i = 0; i < neighborEdges.length; i++) {
|
|
var currentNeighbor = neighborEdges[i].getOtherEnd(currentNode);
|
|
|
|
// If BFS is not growing from this neighbor.
|
|
if (parents.get(currentNode) != currentNeighbor) {
|
|
// We haven't previously visited this neighbor.
|
|
if (!visited.has(currentNeighbor)) {
|
|
toBeVisited.push(currentNeighbor);
|
|
parents.set(currentNeighbor, currentNode);
|
|
}
|
|
// Since we have previously visited this neighbor and
|
|
// this neighbor is not parent of currentNode, given
|
|
// graph contains a component that is not tree, hence
|
|
// it is not a forest.
|
|
else {
|
|
isForest = false;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// The graph contains a component that is not a tree. Empty
|
|
// previously found trees. The method will end.
|
|
if (!isForest) {
|
|
flatForest = [];
|
|
}
|
|
// Save currently visited nodes as a tree in our forest. Reset
|
|
// visited and parents lists. Continue with the next component of
|
|
// the graph, if any.
|
|
else {
|
|
var temp = [].concat(_toConsumableArray(visited));
|
|
flatForest.push(temp);
|
|
//flatForest = flatForest.concat(temp);
|
|
//unProcessedNodes.removeAll(visited);
|
|
for (var i = 0; i < temp.length; i++) {
|
|
var value = temp[i];
|
|
var index = unProcessedNodes.indexOf(value);
|
|
if (index > -1) {
|
|
unProcessedNodes.splice(index, 1);
|
|
}
|
|
}
|
|
visited = new Set();
|
|
parents = new Map();
|
|
}
|
|
}
|
|
|
|
return flatForest;
|
|
};
|
|
|
|
/**
|
|
* This method creates dummy nodes (an l-level node with minimal dimensions)
|
|
* for the given edge (one per bendpoint). The existing l-level structure
|
|
* is updated accordingly.
|
|
*/
|
|
Layout.prototype.createDummyNodesForBendpoints = function (edge) {
|
|
var dummyNodes = [];
|
|
var prev = edge.source;
|
|
|
|
var graph = this.graphManager.calcLowestCommonAncestor(edge.source, edge.target);
|
|
|
|
for (var i = 0; i < edge.bendpoints.length; i++) {
|
|
// create new dummy node
|
|
var dummyNode = this.newNode(null);
|
|
dummyNode.setRect(new Point(0, 0), new Dimension(1, 1));
|
|
|
|
graph.add(dummyNode);
|
|
|
|
// create new dummy edge between prev and dummy node
|
|
var dummyEdge = this.newEdge(null);
|
|
this.graphManager.add(dummyEdge, prev, dummyNode);
|
|
|
|
dummyNodes.add(dummyNode);
|
|
prev = dummyNode;
|
|
}
|
|
|
|
var dummyEdge = this.newEdge(null);
|
|
this.graphManager.add(dummyEdge, prev, edge.target);
|
|
|
|
this.edgeToDummyNodes.set(edge, dummyNodes);
|
|
|
|
// remove real edge from graph manager if it is inter-graph
|
|
if (edge.isInterGraph()) {
|
|
this.graphManager.remove(edge);
|
|
}
|
|
// else, remove the edge from the current graph
|
|
else {
|
|
graph.remove(edge);
|
|
}
|
|
|
|
return dummyNodes;
|
|
};
|
|
|
|
/**
|
|
* This method creates bendpoints for edges from the dummy nodes
|
|
* at l-level.
|
|
*/
|
|
Layout.prototype.createBendpointsFromDummyNodes = function () {
|
|
var edges = [];
|
|
edges = edges.concat(this.graphManager.getAllEdges());
|
|
edges = [].concat(_toConsumableArray(this.edgeToDummyNodes.keys())).concat(edges);
|
|
|
|
for (var k = 0; k < edges.length; k++) {
|
|
var lEdge = edges[k];
|
|
|
|
if (lEdge.bendpoints.length > 0) {
|
|
var path = this.edgeToDummyNodes.get(lEdge);
|
|
|
|
for (var i = 0; i < path.length; i++) {
|
|
var dummyNode = path[i];
|
|
var p = new PointD(dummyNode.getCenterX(), dummyNode.getCenterY());
|
|
|
|
// update bendpoint's location according to dummy node
|
|
var ebp = lEdge.bendpoints.get(i);
|
|
ebp.x = p.x;
|
|
ebp.y = p.y;
|
|
|
|
// remove the dummy node, dummy edges incident with this
|
|
// dummy node is also removed (within the remove method)
|
|
dummyNode.getOwner().remove(dummyNode);
|
|
}
|
|
|
|
// add the real edge to graph
|
|
this.graphManager.add(lEdge, lEdge.source, lEdge.target);
|
|
}
|
|
}
|
|
};
|
|
|
|
Layout.transform = function (sliderValue, defaultValue, minDiv, maxMul) {
|
|
if (minDiv != undefined && maxMul != undefined) {
|
|
var value = defaultValue;
|
|
|
|
if (sliderValue <= 50) {
|
|
var minValue = defaultValue / minDiv;
|
|
value -= (defaultValue - minValue) / 50 * (50 - sliderValue);
|
|
} else {
|
|
var maxValue = defaultValue * maxMul;
|
|
value += (maxValue - defaultValue) / 50 * (sliderValue - 50);
|
|
}
|
|
|
|
return value;
|
|
} else {
|
|
var a, b;
|
|
|
|
if (sliderValue <= 50) {
|
|
a = 9.0 * defaultValue / 500.0;
|
|
b = defaultValue / 10.0;
|
|
} else {
|
|
a = 9.0 * defaultValue / 50.0;
|
|
b = -8 * defaultValue;
|
|
}
|
|
|
|
return a * sliderValue + b;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* This method finds and returns the center of the given nodes, assuming
|
|
* that the given nodes form a tree in themselves.
|
|
*/
|
|
Layout.findCenterOfTree = function (nodes) {
|
|
var list = [];
|
|
list = list.concat(nodes);
|
|
|
|
var removedNodes = [];
|
|
var remainingDegrees = new Map();
|
|
var foundCenter = false;
|
|
var centerNode = null;
|
|
|
|
if (list.length == 1 || list.length == 2) {
|
|
foundCenter = true;
|
|
centerNode = list[0];
|
|
}
|
|
|
|
for (var i = 0; i < list.length; i++) {
|
|
var node = list[i];
|
|
var degree = node.getNeighborsList().size;
|
|
remainingDegrees.set(node, node.getNeighborsList().size);
|
|
|
|
if (degree == 1) {
|
|
removedNodes.push(node);
|
|
}
|
|
}
|
|
|
|
var tempList = [];
|
|
tempList = tempList.concat(removedNodes);
|
|
|
|
while (!foundCenter) {
|
|
var tempList2 = [];
|
|
tempList2 = tempList2.concat(tempList);
|
|
tempList = [];
|
|
|
|
for (var i = 0; i < list.length; i++) {
|
|
var node = list[i];
|
|
|
|
var index = list.indexOf(node);
|
|
if (index >= 0) {
|
|
list.splice(index, 1);
|
|
}
|
|
|
|
var neighbours = node.getNeighborsList();
|
|
|
|
neighbours.forEach(function (neighbour) {
|
|
if (removedNodes.indexOf(neighbour) < 0) {
|
|
var otherDegree = remainingDegrees.get(neighbour);
|
|
var newDegree = otherDegree - 1;
|
|
|
|
if (newDegree == 1) {
|
|
tempList.push(neighbour);
|
|
}
|
|
|
|
remainingDegrees.set(neighbour, newDegree);
|
|
}
|
|
});
|
|
}
|
|
|
|
removedNodes = removedNodes.concat(tempList);
|
|
|
|
if (list.length == 1 || list.length == 2) {
|
|
foundCenter = true;
|
|
centerNode = list[0];
|
|
}
|
|
}
|
|
|
|
return centerNode;
|
|
};
|
|
|
|
/**
|
|
* During the coarsening process, this layout may be referenced by two graph managers
|
|
* this setter function grants access to change the currently being used graph manager
|
|
*/
|
|
Layout.prototype.setGraphManager = function (gm) {
|
|
this.graphManager = gm;
|
|
};
|
|
|
|
module.exports = Layout;
|
|
|
|
/***/ }),
|
|
/* 16 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
function RandomSeed() {}
|
|
// adapted from: https://stackoverflow.com/a/19303725
|
|
RandomSeed.seed = 1;
|
|
RandomSeed.x = 0;
|
|
|
|
RandomSeed.nextDouble = function () {
|
|
RandomSeed.x = Math.sin(RandomSeed.seed++) * 10000;
|
|
return RandomSeed.x - Math.floor(RandomSeed.x);
|
|
};
|
|
|
|
module.exports = RandomSeed;
|
|
|
|
/***/ }),
|
|
/* 17 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
var PointD = __webpack_require__(5);
|
|
|
|
function Transform(x, y) {
|
|
this.lworldOrgX = 0.0;
|
|
this.lworldOrgY = 0.0;
|
|
this.ldeviceOrgX = 0.0;
|
|
this.ldeviceOrgY = 0.0;
|
|
this.lworldExtX = 1.0;
|
|
this.lworldExtY = 1.0;
|
|
this.ldeviceExtX = 1.0;
|
|
this.ldeviceExtY = 1.0;
|
|
}
|
|
|
|
Transform.prototype.getWorldOrgX = function () {
|
|
return this.lworldOrgX;
|
|
};
|
|
|
|
Transform.prototype.setWorldOrgX = function (wox) {
|
|
this.lworldOrgX = wox;
|
|
};
|
|
|
|
Transform.prototype.getWorldOrgY = function () {
|
|
return this.lworldOrgY;
|
|
};
|
|
|
|
Transform.prototype.setWorldOrgY = function (woy) {
|
|
this.lworldOrgY = woy;
|
|
};
|
|
|
|
Transform.prototype.getWorldExtX = function () {
|
|
return this.lworldExtX;
|
|
};
|
|
|
|
Transform.prototype.setWorldExtX = function (wex) {
|
|
this.lworldExtX = wex;
|
|
};
|
|
|
|
Transform.prototype.getWorldExtY = function () {
|
|
return this.lworldExtY;
|
|
};
|
|
|
|
Transform.prototype.setWorldExtY = function (wey) {
|
|
this.lworldExtY = wey;
|
|
};
|
|
|
|
/* Device related */
|
|
|
|
Transform.prototype.getDeviceOrgX = function () {
|
|
return this.ldeviceOrgX;
|
|
};
|
|
|
|
Transform.prototype.setDeviceOrgX = function (dox) {
|
|
this.ldeviceOrgX = dox;
|
|
};
|
|
|
|
Transform.prototype.getDeviceOrgY = function () {
|
|
return this.ldeviceOrgY;
|
|
};
|
|
|
|
Transform.prototype.setDeviceOrgY = function (doy) {
|
|
this.ldeviceOrgY = doy;
|
|
};
|
|
|
|
Transform.prototype.getDeviceExtX = function () {
|
|
return this.ldeviceExtX;
|
|
};
|
|
|
|
Transform.prototype.setDeviceExtX = function (dex) {
|
|
this.ldeviceExtX = dex;
|
|
};
|
|
|
|
Transform.prototype.getDeviceExtY = function () {
|
|
return this.ldeviceExtY;
|
|
};
|
|
|
|
Transform.prototype.setDeviceExtY = function (dey) {
|
|
this.ldeviceExtY = dey;
|
|
};
|
|
|
|
Transform.prototype.transformX = function (x) {
|
|
var xDevice = 0.0;
|
|
var worldExtX = this.lworldExtX;
|
|
if (worldExtX != 0.0) {
|
|
xDevice = this.ldeviceOrgX + (x - this.lworldOrgX) * this.ldeviceExtX / worldExtX;
|
|
}
|
|
|
|
return xDevice;
|
|
};
|
|
|
|
Transform.prototype.transformY = function (y) {
|
|
var yDevice = 0.0;
|
|
var worldExtY = this.lworldExtY;
|
|
if (worldExtY != 0.0) {
|
|
yDevice = this.ldeviceOrgY + (y - this.lworldOrgY) * this.ldeviceExtY / worldExtY;
|
|
}
|
|
|
|
return yDevice;
|
|
};
|
|
|
|
Transform.prototype.inverseTransformX = function (x) {
|
|
var xWorld = 0.0;
|
|
var deviceExtX = this.ldeviceExtX;
|
|
if (deviceExtX != 0.0) {
|
|
xWorld = this.lworldOrgX + (x - this.ldeviceOrgX) * this.lworldExtX / deviceExtX;
|
|
}
|
|
|
|
return xWorld;
|
|
};
|
|
|
|
Transform.prototype.inverseTransformY = function (y) {
|
|
var yWorld = 0.0;
|
|
var deviceExtY = this.ldeviceExtY;
|
|
if (deviceExtY != 0.0) {
|
|
yWorld = this.lworldOrgY + (y - this.ldeviceOrgY) * this.lworldExtY / deviceExtY;
|
|
}
|
|
return yWorld;
|
|
};
|
|
|
|
Transform.prototype.inverseTransformPoint = function (inPoint) {
|
|
var outPoint = new PointD(this.inverseTransformX(inPoint.x), this.inverseTransformY(inPoint.y));
|
|
return outPoint;
|
|
};
|
|
|
|
module.exports = Transform;
|
|
|
|
/***/ }),
|
|
/* 18 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
function _toConsumableArray(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = Array(arr.length); i < arr.length; i++) { arr2[i] = arr[i]; } return arr2; } else { return Array.from(arr); } }
|
|
|
|
var Layout = __webpack_require__(15);
|
|
var FDLayoutConstants = __webpack_require__(4);
|
|
var LayoutConstants = __webpack_require__(0);
|
|
var IGeometry = __webpack_require__(8);
|
|
var IMath = __webpack_require__(9);
|
|
|
|
function FDLayout() {
|
|
Layout.call(this);
|
|
|
|
this.useSmartIdealEdgeLengthCalculation = FDLayoutConstants.DEFAULT_USE_SMART_IDEAL_EDGE_LENGTH_CALCULATION;
|
|
this.gravityConstant = FDLayoutConstants.DEFAULT_GRAVITY_STRENGTH;
|
|
this.compoundGravityConstant = FDLayoutConstants.DEFAULT_COMPOUND_GRAVITY_STRENGTH;
|
|
this.gravityRangeFactor = FDLayoutConstants.DEFAULT_GRAVITY_RANGE_FACTOR;
|
|
this.compoundGravityRangeFactor = FDLayoutConstants.DEFAULT_COMPOUND_GRAVITY_RANGE_FACTOR;
|
|
this.displacementThresholdPerNode = 3.0 * FDLayoutConstants.DEFAULT_EDGE_LENGTH / 100;
|
|
this.coolingFactor = FDLayoutConstants.DEFAULT_COOLING_FACTOR_INCREMENTAL;
|
|
this.initialCoolingFactor = FDLayoutConstants.DEFAULT_COOLING_FACTOR_INCREMENTAL;
|
|
this.totalDisplacement = 0.0;
|
|
this.oldTotalDisplacement = 0.0;
|
|
this.maxIterations = FDLayoutConstants.MAX_ITERATIONS;
|
|
}
|
|
|
|
FDLayout.prototype = Object.create(Layout.prototype);
|
|
|
|
for (var prop in Layout) {
|
|
FDLayout[prop] = Layout[prop];
|
|
}
|
|
|
|
FDLayout.prototype.initParameters = function () {
|
|
Layout.prototype.initParameters.call(this, arguments);
|
|
|
|
this.totalIterations = 0;
|
|
this.notAnimatedIterations = 0;
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|
|
|
this.useFRGridVariant = FDLayoutConstants.DEFAULT_USE_SMART_REPULSION_RANGE_CALCULATION;
|
|
|
|
this.grid = [];
|
|
};
|
|
|
|
FDLayout.prototype.calcIdealEdgeLengths = function () {
|
|
var edge;
|
|
var originalIdealLength;
|
|
var lcaDepth;
|
|
var source;
|
|
var target;
|
|
var sizeOfSourceInLca;
|
|
var sizeOfTargetInLca;
|
|
|
|
var allEdges = this.getGraphManager().getAllEdges();
|
|
for (var i = 0; i < allEdges.length; i++) {
|
|
edge = allEdges[i];
|
|
|
|
originalIdealLength = edge.idealLength;
|
|
|
|
if (edge.isInterGraph) {
|
|
source = edge.getSource();
|
|
target = edge.getTarget();
|
|
|
|
sizeOfSourceInLca = edge.getSourceInLca().getEstimatedSize();
|
|
sizeOfTargetInLca = edge.getTargetInLca().getEstimatedSize();
|
|
|
|
if (this.useSmartIdealEdgeLengthCalculation) {
|
|
edge.idealLength += sizeOfSourceInLca + sizeOfTargetInLca - 2 * LayoutConstants.SIMPLE_NODE_SIZE;
|
|
}
|
|
|
|
lcaDepth = edge.getLca().getInclusionTreeDepth();
|
|
|
|
edge.idealLength += originalIdealLength * FDLayoutConstants.PER_LEVEL_IDEAL_EDGE_LENGTH_FACTOR * (source.getInclusionTreeDepth() + target.getInclusionTreeDepth() - 2 * lcaDepth);
|
|
}
|
|
}
|
|
};
|
|
|
|
FDLayout.prototype.initSpringEmbedder = function () {
|
|
|
|
var s = this.getAllNodes().length;
|
|
if (this.incremental) {
|
|
if (s > FDLayoutConstants.ADAPTATION_LOWER_NODE_LIMIT) {
|
|
this.coolingFactor = Math.max(this.coolingFactor * FDLayoutConstants.COOLING_ADAPTATION_FACTOR, this.coolingFactor - (s - FDLayoutConstants.ADAPTATION_LOWER_NODE_LIMIT) / (FDLayoutConstants.ADAPTATION_UPPER_NODE_LIMIT - FDLayoutConstants.ADAPTATION_LOWER_NODE_LIMIT) * this.coolingFactor * (1 - FDLayoutConstants.COOLING_ADAPTATION_FACTOR));
|
|
}
|
|
this.maxNodeDisplacement = FDLayoutConstants.MAX_NODE_DISPLACEMENT_INCREMENTAL;
|
|
} else {
|
|
if (s > FDLayoutConstants.ADAPTATION_LOWER_NODE_LIMIT) {
|
|
this.coolingFactor = Math.max(FDLayoutConstants.COOLING_ADAPTATION_FACTOR, 1.0 - (s - FDLayoutConstants.ADAPTATION_LOWER_NODE_LIMIT) / (FDLayoutConstants.ADAPTATION_UPPER_NODE_LIMIT - FDLayoutConstants.ADAPTATION_LOWER_NODE_LIMIT) * (1 - FDLayoutConstants.COOLING_ADAPTATION_FACTOR));
|
|
} else {
|
|
this.coolingFactor = 1.0;
|
|
}
|
|
this.initialCoolingFactor = this.coolingFactor;
|
|
this.maxNodeDisplacement = FDLayoutConstants.MAX_NODE_DISPLACEMENT;
|
|
}
|
|
|
|
this.maxIterations = Math.max(this.getAllNodes().length * 5, this.maxIterations);
|
|
|
|
// Reassign this attribute by using new constant value
|
|
this.displacementThresholdPerNode = 3.0 * FDLayoutConstants.DEFAULT_EDGE_LENGTH / 100;
|
|
this.totalDisplacementThreshold = this.displacementThresholdPerNode * this.getAllNodes().length;
|
|
|
|
this.repulsionRange = this.calcRepulsionRange();
|
|
};
|
|
|
|
FDLayout.prototype.calcSpringForces = function () {
|
|
var lEdges = this.getAllEdges();
|
|
var edge;
|
|
|
|
for (var i = 0; i < lEdges.length; i++) {
|
|
edge = lEdges[i];
|
|
|
|
this.calcSpringForce(edge, edge.idealLength);
|
|
}
|
|
};
|
|
|
|
FDLayout.prototype.calcRepulsionForces = function () {
|
|
var gridUpdateAllowed = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : true;
|
|
var forceToNodeSurroundingUpdate = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : false;
|
|
|
|
var i, j;
|
|
var nodeA, nodeB;
|
|
var lNodes = this.getAllNodes();
|
|
var processedNodeSet;
|
|
|
|
if (this.useFRGridVariant) {
|
|
if (this.totalIterations % FDLayoutConstants.GRID_CALCULATION_CHECK_PERIOD == 1 && gridUpdateAllowed) {
|
|
this.updateGrid();
|
|
}
|
|
|
|
processedNodeSet = new Set();
|
|
|
|
// calculate repulsion forces between each nodes and its surrounding
|
|
for (i = 0; i < lNodes.length; i++) {
|
|
nodeA = lNodes[i];
|
|
this.calculateRepulsionForceOfANode(nodeA, processedNodeSet, gridUpdateAllowed, forceToNodeSurroundingUpdate);
|
|
processedNodeSet.add(nodeA);
|
|
}
|
|
} else {
|
|
for (i = 0; i < lNodes.length; i++) {
|
|
nodeA = lNodes[i];
|
|
|
|
for (j = i + 1; j < lNodes.length; j++) {
|
|
nodeB = lNodes[j];
|
|
|
|
// If both nodes are not members of the same graph, skip.
|
|
if (nodeA.getOwner() != nodeB.getOwner()) {
|
|
continue;
|
|
}
|
|
|
|
this.calcRepulsionForce(nodeA, nodeB);
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
FDLayout.prototype.calcGravitationalForces = function () {
|
|
var node;
|
|
var lNodes = this.getAllNodesToApplyGravitation();
|
|
|
|
for (var i = 0; i < lNodes.length; i++) {
|
|
node = lNodes[i];
|
|
this.calcGravitationalForce(node);
|
|
}
|
|
};
|
|
|
|
FDLayout.prototype.moveNodes = function () {
|
|
var lNodes = this.getAllNodes();
|
|
var node;
|
|
|
|
for (var i = 0; i < lNodes.length; i++) {
|
|
node = lNodes[i];
|
|
node.move();
|
|
}
|
|
};
|
|
|
|
FDLayout.prototype.calcSpringForce = function (edge, idealLength) {
|
|
var sourceNode = edge.getSource();
|
|
var targetNode = edge.getTarget();
|
|
|
|
var length;
|
|
var springForce;
|
|
var springForceX;
|
|
var springForceY;
|
|
|
|
// Update edge length
|
|
if (this.uniformLeafNodeSizes && sourceNode.getChild() == null && targetNode.getChild() == null) {
|
|
edge.updateLengthSimple();
|
|
} else {
|
|
edge.updateLength();
|
|
|
|
if (edge.isOverlapingSourceAndTarget) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
length = edge.getLength();
|
|
|
|
if (length == 0) return;
|
|
|
|
// Calculate spring forces
|
|
springForce = edge.edgeElasticity * (length - idealLength);
|
|
|
|
// Project force onto x and y axes
|
|
springForceX = springForce * (edge.lengthX / length);
|
|
springForceY = springForce * (edge.lengthY / length);
|
|
|
|
// Apply forces on the end nodes
|
|
sourceNode.springForceX += springForceX;
|
|
sourceNode.springForceY += springForceY;
|
|
targetNode.springForceX -= springForceX;
|
|
targetNode.springForceY -= springForceY;
|
|
};
|
|
|
|
FDLayout.prototype.calcRepulsionForce = function (nodeA, nodeB) {
|
|
var rectA = nodeA.getRect();
|
|
var rectB = nodeB.getRect();
|
|
var overlapAmount = new Array(2);
|
|
var clipPoints = new Array(4);
|
|
var distanceX;
|
|
var distanceY;
|
|
var distanceSquared;
|
|
var distance;
|
|
var repulsionForce;
|
|
var repulsionForceX;
|
|
var repulsionForceY;
|
|
|
|
if (rectA.intersects(rectB)) // two nodes overlap
|
|
{
|
|
// calculate separation amount in x and y directions
|
|
IGeometry.calcSeparationAmount(rectA, rectB, overlapAmount, FDLayoutConstants.DEFAULT_EDGE_LENGTH / 2.0);
|
|
|
|
repulsionForceX = 2 * overlapAmount[0];
|
|
repulsionForceY = 2 * overlapAmount[1];
|
|
|
|
var childrenConstant = nodeA.noOfChildren * nodeB.noOfChildren / (nodeA.noOfChildren + nodeB.noOfChildren);
|
|
|
|
// Apply forces on the two nodes
|
|
nodeA.repulsionForceX -= childrenConstant * repulsionForceX;
|
|
nodeA.repulsionForceY -= childrenConstant * repulsionForceY;
|
|
nodeB.repulsionForceX += childrenConstant * repulsionForceX;
|
|
nodeB.repulsionForceY += childrenConstant * repulsionForceY;
|
|
} else // no overlap
|
|
{
|
|
// calculate distance
|
|
|
|
if (this.uniformLeafNodeSizes && nodeA.getChild() == null && nodeB.getChild() == null) // simply base repulsion on distance of node centers
|
|
{
|
|
distanceX = rectB.getCenterX() - rectA.getCenterX();
|
|
distanceY = rectB.getCenterY() - rectA.getCenterY();
|
|
} else // use clipping points
|
|
{
|
|
IGeometry.getIntersection(rectA, rectB, clipPoints);
|
|
|
|
distanceX = clipPoints[2] - clipPoints[0];
|
|
distanceY = clipPoints[3] - clipPoints[1];
|
|
}
|
|
|
|
// No repulsion range. FR grid variant should take care of this.
|
|
if (Math.abs(distanceX) < FDLayoutConstants.MIN_REPULSION_DIST) {
|
|
distanceX = IMath.sign(distanceX) * FDLayoutConstants.MIN_REPULSION_DIST;
|
|
}
|
|
|
|
if (Math.abs(distanceY) < FDLayoutConstants.MIN_REPULSION_DIST) {
|
|
distanceY = IMath.sign(distanceY) * FDLayoutConstants.MIN_REPULSION_DIST;
|
|
}
|
|
|
|
distanceSquared = distanceX * distanceX + distanceY * distanceY;
|
|
distance = Math.sqrt(distanceSquared);
|
|
|
|
// Here we use half of the nodes' repulsion values for backward compatibility
|
|
repulsionForce = (nodeA.nodeRepulsion / 2 + nodeB.nodeRepulsion / 2) * nodeA.noOfChildren * nodeB.noOfChildren / distanceSquared;
|
|
|
|
// Project force onto x and y axes
|
|
repulsionForceX = repulsionForce * distanceX / distance;
|
|
repulsionForceY = repulsionForce * distanceY / distance;
|
|
|
|
// Apply forces on the two nodes
|
|
nodeA.repulsionForceX -= repulsionForceX;
|
|
nodeA.repulsionForceY -= repulsionForceY;
|
|
nodeB.repulsionForceX += repulsionForceX;
|
|
nodeB.repulsionForceY += repulsionForceY;
|
|
}
|
|
};
|
|
|
|
FDLayout.prototype.calcGravitationalForce = function (node) {
|
|
var ownerGraph;
|
|
var ownerCenterX;
|
|
var ownerCenterY;
|
|
var distanceX;
|
|
var distanceY;
|
|
var absDistanceX;
|
|
var absDistanceY;
|
|
var estimatedSize;
|
|
ownerGraph = node.getOwner();
|
|
|
|
ownerCenterX = (ownerGraph.getRight() + ownerGraph.getLeft()) / 2;
|
|
ownerCenterY = (ownerGraph.getTop() + ownerGraph.getBottom()) / 2;
|
|
distanceX = node.getCenterX() - ownerCenterX;
|
|
distanceY = node.getCenterY() - ownerCenterY;
|
|
absDistanceX = Math.abs(distanceX) + node.getWidth() / 2;
|
|
absDistanceY = Math.abs(distanceY) + node.getHeight() / 2;
|
|
|
|
if (node.getOwner() == this.graphManager.getRoot()) // in the root graph
|
|
{
|
|
estimatedSize = ownerGraph.getEstimatedSize() * this.gravityRangeFactor;
|
|
|
|
if (absDistanceX > estimatedSize || absDistanceY > estimatedSize) {
|
|
node.gravitationForceX = -this.gravityConstant * distanceX;
|
|
node.gravitationForceY = -this.gravityConstant * distanceY;
|
|
}
|
|
} else // inside a compound
|
|
{
|
|
estimatedSize = ownerGraph.getEstimatedSize() * this.compoundGravityRangeFactor;
|
|
|
|
if (absDistanceX > estimatedSize || absDistanceY > estimatedSize) {
|
|
node.gravitationForceX = -this.gravityConstant * distanceX * this.compoundGravityConstant;
|
|
node.gravitationForceY = -this.gravityConstant * distanceY * this.compoundGravityConstant;
|
|
}
|
|
}
|
|
};
|
|
|
|
FDLayout.prototype.isConverged = function () {
|
|
var converged;
|
|
var oscilating = false;
|
|
|
|
if (this.totalIterations > this.maxIterations / 3) {
|
|
oscilating = Math.abs(this.totalDisplacement - this.oldTotalDisplacement) < 2;
|
|
}
|
|
|
|
converged = this.totalDisplacement < this.totalDisplacementThreshold;
|
|
|
|
this.oldTotalDisplacement = this.totalDisplacement;
|
|
|
|
return converged || oscilating;
|
|
};
|
|
|
|
FDLayout.prototype.animate = function () {
|
|
if (this.animationDuringLayout && !this.isSubLayout) {
|
|
if (this.notAnimatedIterations == this.animationPeriod) {
|
|
this.update();
|
|
this.notAnimatedIterations = 0;
|
|
} else {
|
|
this.notAnimatedIterations++;
|
|
}
|
|
}
|
|
};
|
|
|
|
//This method calculates the number of children (weight) for all nodes
|
|
FDLayout.prototype.calcNoOfChildrenForAllNodes = function () {
|
|
var node;
|
|
var allNodes = this.graphManager.getAllNodes();
|
|
|
|
for (var i = 0; i < allNodes.length; i++) {
|
|
node = allNodes[i];
|
|
node.noOfChildren = node.getNoOfChildren();
|
|
}
|
|
};
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// Section: FR-Grid Variant Repulsion Force Calculation
|
|
// -----------------------------------------------------------------------------
|
|
|
|
FDLayout.prototype.calcGrid = function (graph) {
|
|
|
|
var sizeX = 0;
|
|
var sizeY = 0;
|
|
|
|
sizeX = parseInt(Math.ceil((graph.getRight() - graph.getLeft()) / this.repulsionRange));
|
|
sizeY = parseInt(Math.ceil((graph.getBottom() - graph.getTop()) / this.repulsionRange));
|
|
|
|
var grid = new Array(sizeX);
|
|
|
|
for (var i = 0; i < sizeX; i++) {
|
|
grid[i] = new Array(sizeY);
|
|
}
|
|
|
|
for (var i = 0; i < sizeX; i++) {
|
|
for (var j = 0; j < sizeY; j++) {
|
|
grid[i][j] = new Array();
|
|
}
|
|
}
|
|
|
|
return grid;
|
|
};
|
|
|
|
FDLayout.prototype.addNodeToGrid = function (v, left, top) {
|
|
|
|
var startX = 0;
|
|
var finishX = 0;
|
|
var startY = 0;
|
|
var finishY = 0;
|
|
|
|
startX = parseInt(Math.floor((v.getRect().x - left) / this.repulsionRange));
|
|
finishX = parseInt(Math.floor((v.getRect().width + v.getRect().x - left) / this.repulsionRange));
|
|
startY = parseInt(Math.floor((v.getRect().y - top) / this.repulsionRange));
|
|
finishY = parseInt(Math.floor((v.getRect().height + v.getRect().y - top) / this.repulsionRange));
|
|
|
|
for (var i = startX; i <= finishX; i++) {
|
|
for (var j = startY; j <= finishY; j++) {
|
|
this.grid[i][j].push(v);
|
|
v.setGridCoordinates(startX, finishX, startY, finishY);
|
|
}
|
|
}
|
|
};
|
|
|
|
FDLayout.prototype.updateGrid = function () {
|
|
var i;
|
|
var nodeA;
|
|
var lNodes = this.getAllNodes();
|
|
|
|
this.grid = this.calcGrid(this.graphManager.getRoot());
|
|
|
|
// put all nodes to proper grid cells
|
|
for (i = 0; i < lNodes.length; i++) {
|
|
nodeA = lNodes[i];
|
|
this.addNodeToGrid(nodeA, this.graphManager.getRoot().getLeft(), this.graphManager.getRoot().getTop());
|
|
}
|
|
};
|
|
|
|
FDLayout.prototype.calculateRepulsionForceOfANode = function (nodeA, processedNodeSet, gridUpdateAllowed, forceToNodeSurroundingUpdate) {
|
|
|
|
if (this.totalIterations % FDLayoutConstants.GRID_CALCULATION_CHECK_PERIOD == 1 && gridUpdateAllowed || forceToNodeSurroundingUpdate) {
|
|
var surrounding = new Set();
|
|
nodeA.surrounding = new Array();
|
|
var nodeB;
|
|
var grid = this.grid;
|
|
|
|
for (var i = nodeA.startX - 1; i < nodeA.finishX + 2; i++) {
|
|
for (var j = nodeA.startY - 1; j < nodeA.finishY + 2; j++) {
|
|
if (!(i < 0 || j < 0 || i >= grid.length || j >= grid[0].length)) {
|
|
for (var k = 0; k < grid[i][j].length; k++) {
|
|
nodeB = grid[i][j][k];
|
|
|
|
// If both nodes are not members of the same graph,
|
|
// or both nodes are the same, skip.
|
|
if (nodeA.getOwner() != nodeB.getOwner() || nodeA == nodeB) {
|
|
continue;
|
|
}
|
|
|
|
// check if the repulsion force between
|
|
// nodeA and nodeB has already been calculated
|
|
if (!processedNodeSet.has(nodeB) && !surrounding.has(nodeB)) {
|
|
var distanceX = Math.abs(nodeA.getCenterX() - nodeB.getCenterX()) - (nodeA.getWidth() / 2 + nodeB.getWidth() / 2);
|
|
var distanceY = Math.abs(nodeA.getCenterY() - nodeB.getCenterY()) - (nodeA.getHeight() / 2 + nodeB.getHeight() / 2);
|
|
|
|
// if the distance between nodeA and nodeB
|
|
// is less then calculation range
|
|
if (distanceX <= this.repulsionRange && distanceY <= this.repulsionRange) {
|
|
//then add nodeB to surrounding of nodeA
|
|
surrounding.add(nodeB);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
nodeA.surrounding = [].concat(_toConsumableArray(surrounding));
|
|
}
|
|
for (i = 0; i < nodeA.surrounding.length; i++) {
|
|
this.calcRepulsionForce(nodeA, nodeA.surrounding[i]);
|
|
}
|
|
};
|
|
|
|
FDLayout.prototype.calcRepulsionRange = function () {
|
|
return 0.0;
|
|
};
|
|
|
|
module.exports = FDLayout;
|
|
|
|
/***/ }),
|
|
/* 19 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
var LEdge = __webpack_require__(1);
|
|
var FDLayoutConstants = __webpack_require__(4);
|
|
|
|
function FDLayoutEdge(source, target, vEdge) {
|
|
LEdge.call(this, source, target, vEdge);
|
|
|
|
// Ideal length and elasticity value for this edge
|
|
this.idealLength = FDLayoutConstants.DEFAULT_EDGE_LENGTH;
|
|
this.edgeElasticity = FDLayoutConstants.DEFAULT_SPRING_STRENGTH;
|
|
}
|
|
|
|
FDLayoutEdge.prototype = Object.create(LEdge.prototype);
|
|
|
|
for (var prop in LEdge) {
|
|
FDLayoutEdge[prop] = LEdge[prop];
|
|
}
|
|
|
|
module.exports = FDLayoutEdge;
|
|
|
|
/***/ }),
|
|
/* 20 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
var LNode = __webpack_require__(3);
|
|
var FDLayoutConstants = __webpack_require__(4);
|
|
|
|
function FDLayoutNode(gm, loc, size, vNode) {
|
|
// alternative constructor is handled inside LNode
|
|
LNode.call(this, gm, loc, size, vNode);
|
|
|
|
// Repulsion value of this node
|
|
this.nodeRepulsion = FDLayoutConstants.DEFAULT_REPULSION_STRENGTH;
|
|
|
|
//Spring, repulsion and gravitational forces acting on this node
|
|
this.springForceX = 0;
|
|
this.springForceY = 0;
|
|
this.repulsionForceX = 0;
|
|
this.repulsionForceY = 0;
|
|
this.gravitationForceX = 0;
|
|
this.gravitationForceY = 0;
|
|
//Amount by which this node is to be moved in this iteration
|
|
this.displacementX = 0;
|
|
this.displacementY = 0;
|
|
|
|
//Start and finish grid coordinates that this node is fallen into
|
|
this.startX = 0;
|
|
this.finishX = 0;
|
|
this.startY = 0;
|
|
this.finishY = 0;
|
|
|
|
//Geometric neighbors of this node
|
|
this.surrounding = [];
|
|
}
|
|
|
|
FDLayoutNode.prototype = Object.create(LNode.prototype);
|
|
|
|
for (var prop in LNode) {
|
|
FDLayoutNode[prop] = LNode[prop];
|
|
}
|
|
|
|
FDLayoutNode.prototype.setGridCoordinates = function (_startX, _finishX, _startY, _finishY) {
|
|
this.startX = _startX;
|
|
this.finishX = _finishX;
|
|
this.startY = _startY;
|
|
this.finishY = _finishY;
|
|
};
|
|
|
|
module.exports = FDLayoutNode;
|
|
|
|
/***/ }),
|
|
/* 21 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
function DimensionD(width, height) {
|
|
this.width = 0;
|
|
this.height = 0;
|
|
if (width !== null && height !== null) {
|
|
this.height = height;
|
|
this.width = width;
|
|
}
|
|
}
|
|
|
|
DimensionD.prototype.getWidth = function () {
|
|
return this.width;
|
|
};
|
|
|
|
DimensionD.prototype.setWidth = function (width) {
|
|
this.width = width;
|
|
};
|
|
|
|
DimensionD.prototype.getHeight = function () {
|
|
return this.height;
|
|
};
|
|
|
|
DimensionD.prototype.setHeight = function (height) {
|
|
this.height = height;
|
|
};
|
|
|
|
module.exports = DimensionD;
|
|
|
|
/***/ }),
|
|
/* 22 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
var UniqueIDGeneretor = __webpack_require__(14);
|
|
|
|
function HashMap() {
|
|
this.map = {};
|
|
this.keys = [];
|
|
}
|
|
|
|
HashMap.prototype.put = function (key, value) {
|
|
var theId = UniqueIDGeneretor.createID(key);
|
|
if (!this.contains(theId)) {
|
|
this.map[theId] = value;
|
|
this.keys.push(key);
|
|
}
|
|
};
|
|
|
|
HashMap.prototype.contains = function (key) {
|
|
var theId = UniqueIDGeneretor.createID(key);
|
|
return this.map[key] != null;
|
|
};
|
|
|
|
HashMap.prototype.get = function (key) {
|
|
var theId = UniqueIDGeneretor.createID(key);
|
|
return this.map[theId];
|
|
};
|
|
|
|
HashMap.prototype.keySet = function () {
|
|
return this.keys;
|
|
};
|
|
|
|
module.exports = HashMap;
|
|
|
|
/***/ }),
|
|
/* 23 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
var UniqueIDGeneretor = __webpack_require__(14);
|
|
|
|
function HashSet() {
|
|
this.set = {};
|
|
}
|
|
;
|
|
|
|
HashSet.prototype.add = function (obj) {
|
|
var theId = UniqueIDGeneretor.createID(obj);
|
|
if (!this.contains(theId)) this.set[theId] = obj;
|
|
};
|
|
|
|
HashSet.prototype.remove = function (obj) {
|
|
delete this.set[UniqueIDGeneretor.createID(obj)];
|
|
};
|
|
|
|
HashSet.prototype.clear = function () {
|
|
this.set = {};
|
|
};
|
|
|
|
HashSet.prototype.contains = function (obj) {
|
|
return this.set[UniqueIDGeneretor.createID(obj)] == obj;
|
|
};
|
|
|
|
HashSet.prototype.isEmpty = function () {
|
|
return this.size() === 0;
|
|
};
|
|
|
|
HashSet.prototype.size = function () {
|
|
return Object.keys(this.set).length;
|
|
};
|
|
|
|
//concats this.set to the given list
|
|
HashSet.prototype.addAllTo = function (list) {
|
|
var keys = Object.keys(this.set);
|
|
var length = keys.length;
|
|
for (var i = 0; i < length; i++) {
|
|
list.push(this.set[keys[i]]);
|
|
}
|
|
};
|
|
|
|
HashSet.prototype.size = function () {
|
|
return Object.keys(this.set).length;
|
|
};
|
|
|
|
HashSet.prototype.addAll = function (list) {
|
|
var s = list.length;
|
|
for (var i = 0; i < s; i++) {
|
|
var v = list[i];
|
|
this.add(v);
|
|
}
|
|
};
|
|
|
|
module.exports = HashSet;
|
|
|
|
/***/ }),
|
|
/* 24 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
// Some matrix (1d and 2d array) operations
|
|
function Matrix() {}
|
|
|
|
/**
|
|
* matrix multiplication
|
|
* array1, array2 and result are 2d arrays
|
|
*/
|
|
Matrix.multMat = function (array1, array2) {
|
|
var result = [];
|
|
|
|
for (var i = 0; i < array1.length; i++) {
|
|
result[i] = [];
|
|
for (var j = 0; j < array2[0].length; j++) {
|
|
result[i][j] = 0;
|
|
for (var k = 0; k < array1[0].length; k++) {
|
|
result[i][j] += array1[i][k] * array2[k][j];
|
|
}
|
|
}
|
|
}
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* matrix transpose
|
|
* array and result are 2d arrays
|
|
*/
|
|
Matrix.transpose = function (array) {
|
|
var result = [];
|
|
|
|
for (var i = 0; i < array[0].length; i++) {
|
|
result[i] = [];
|
|
for (var j = 0; j < array.length; j++) {
|
|
result[i][j] = array[j][i];
|
|
}
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* multiply array with constant
|
|
* array and result are 1d arrays
|
|
*/
|
|
Matrix.multCons = function (array, constant) {
|
|
var result = [];
|
|
|
|
for (var i = 0; i < array.length; i++) {
|
|
result[i] = array[i] * constant;
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* substract two arrays
|
|
* array1, array2 and result are 1d arrays
|
|
*/
|
|
Matrix.minusOp = function (array1, array2) {
|
|
var result = [];
|
|
|
|
for (var i = 0; i < array1.length; i++) {
|
|
result[i] = array1[i] - array2[i];
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* dot product of two arrays with same size
|
|
* array1 and array2 are 1d arrays
|
|
*/
|
|
Matrix.dotProduct = function (array1, array2) {
|
|
var product = 0;
|
|
|
|
for (var i = 0; i < array1.length; i++) {
|
|
product += array1[i] * array2[i];
|
|
}
|
|
|
|
return product;
|
|
};
|
|
|
|
/**
|
|
* magnitude of an array
|
|
* array is 1d array
|
|
*/
|
|
Matrix.mag = function (array) {
|
|
return Math.sqrt(this.dotProduct(array, array));
|
|
};
|
|
|
|
/**
|
|
* normalization of an array
|
|
* array and result are 1d array
|
|
*/
|
|
Matrix.normalize = function (array) {
|
|
var result = [];
|
|
var magnitude = this.mag(array);
|
|
|
|
for (var i = 0; i < array.length; i++) {
|
|
result[i] = array[i] / magnitude;
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* multiply an array with centering matrix
|
|
* array and result are 1d array
|
|
*/
|
|
Matrix.multGamma = function (array) {
|
|
var result = [];
|
|
var sum = 0;
|
|
|
|
for (var i = 0; i < array.length; i++) {
|
|
sum += array[i];
|
|
}
|
|
|
|
sum *= -1 / array.length;
|
|
|
|
for (var _i = 0; _i < array.length; _i++) {
|
|
result[_i] = sum + array[_i];
|
|
}
|
|
return result;
|
|
};
|
|
|
|
/**
|
|
* a special matrix multiplication
|
|
* result = 0.5 * C * INV * C^T * array
|
|
* array and result are 1d, C and INV are 2d arrays
|
|
*/
|
|
Matrix.multL = function (array, C, INV) {
|
|
var result = [];
|
|
var temp1 = [];
|
|
var temp2 = [];
|
|
|
|
// multiply by C^T
|
|
for (var i = 0; i < C[0].length; i++) {
|
|
var sum = 0;
|
|
for (var j = 0; j < C.length; j++) {
|
|
sum += -0.5 * C[j][i] * array[j];
|
|
}
|
|
temp1[i] = sum;
|
|
}
|
|
// multiply the result by INV
|
|
for (var _i2 = 0; _i2 < INV.length; _i2++) {
|
|
var _sum = 0;
|
|
for (var _j = 0; _j < INV.length; _j++) {
|
|
_sum += INV[_i2][_j] * temp1[_j];
|
|
}
|
|
temp2[_i2] = _sum;
|
|
}
|
|
// multiply the result by C
|
|
for (var _i3 = 0; _i3 < C.length; _i3++) {
|
|
var _sum2 = 0;
|
|
for (var _j2 = 0; _j2 < C[0].length; _j2++) {
|
|
_sum2 += C[_i3][_j2] * temp2[_j2];
|
|
}
|
|
result[_i3] = _sum2;
|
|
}
|
|
|
|
return result;
|
|
};
|
|
|
|
module.exports = Matrix;
|
|
|
|
/***/ }),
|
|
/* 25 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
|
|
|
|
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
|
|
|
|
/**
|
|
* A classic Quicksort algorithm with Hoare's partition
|
|
* - Works also on LinkedList objects
|
|
*
|
|
* Copyright: i-Vis Research Group, Bilkent University, 2007 - present
|
|
*/
|
|
|
|
var LinkedList = __webpack_require__(11);
|
|
|
|
var Quicksort = function () {
|
|
function Quicksort(A, compareFunction) {
|
|
_classCallCheck(this, Quicksort);
|
|
|
|
if (compareFunction !== null || compareFunction !== undefined) this.compareFunction = this._defaultCompareFunction;
|
|
|
|
var length = void 0;
|
|
if (A instanceof LinkedList) length = A.size();else length = A.length;
|
|
|
|
this._quicksort(A, 0, length - 1);
|
|
}
|
|
|
|
_createClass(Quicksort, [{
|
|
key: '_quicksort',
|
|
value: function _quicksort(A, p, r) {
|
|
if (p < r) {
|
|
var q = this._partition(A, p, r);
|
|
this._quicksort(A, p, q);
|
|
this._quicksort(A, q + 1, r);
|
|
}
|
|
}
|
|
}, {
|
|
key: '_partition',
|
|
value: function _partition(A, p, r) {
|
|
var x = this._get(A, p);
|
|
var i = p;
|
|
var j = r;
|
|
while (true) {
|
|
while (this.compareFunction(x, this._get(A, j))) {
|
|
j--;
|
|
}while (this.compareFunction(this._get(A, i), x)) {
|
|
i++;
|
|
}if (i < j) {
|
|
this._swap(A, i, j);
|
|
i++;
|
|
j--;
|
|
} else return j;
|
|
}
|
|
}
|
|
}, {
|
|
key: '_get',
|
|
value: function _get(object, index) {
|
|
if (object instanceof LinkedList) return object.get_object_at(index);else return object[index];
|
|
}
|
|
}, {
|
|
key: '_set',
|
|
value: function _set(object, index, value) {
|
|
if (object instanceof LinkedList) object.set_object_at(index, value);else object[index] = value;
|
|
}
|
|
}, {
|
|
key: '_swap',
|
|
value: function _swap(A, i, j) {
|
|
var temp = this._get(A, i);
|
|
this._set(A, i, this._get(A, j));
|
|
this._set(A, j, temp);
|
|
}
|
|
}, {
|
|
key: '_defaultCompareFunction',
|
|
value: function _defaultCompareFunction(a, b) {
|
|
return b > a;
|
|
}
|
|
}]);
|
|
|
|
return Quicksort;
|
|
}();
|
|
|
|
module.exports = Quicksort;
|
|
|
|
/***/ }),
|
|
/* 26 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
// Singular Value Decomposition implementation
|
|
function SVD() {};
|
|
|
|
/* Below singular value decomposition (svd) code including hypot function is adopted from https://github.com/dragonfly-ai/JamaJS
|
|
Some changes are applied to make the code compatible with the fcose code and to make it independent from Jama.
|
|
Input matrix is changed to a 2D array instead of Jama matrix. Matrix dimensions are taken according to 2D array instead of using Jama functions.
|
|
An object that includes singular value components is created for return.
|
|
The types of input parameters of the hypot function are removed.
|
|
let is used instead of var for the variable initialization.
|
|
*/
|
|
/*
|
|
Apache License
|
|
Version 2.0, January 2004
|
|
http://www.apache.org/licenses/
|
|
|
|
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
|
|
|
1. Definitions.
|
|
|
|
"License" shall mean the terms and conditions for use, reproduction,
|
|
and distribution as defined by Sections 1 through 9 of this document.
|
|
|
|
"Licensor" shall mean the copyright owner or entity authorized by
|
|
the copyright owner that is granting the License.
|
|
|
|
"Legal Entity" shall mean the union of the acting entity and all
|
|
other entities that control, are controlled by, or are under common
|
|
control with that entity. For the purposes of this definition,
|
|
"control" means (i) the power, direct or indirect, to cause the
|
|
direction or management of such entity, whether by contract or
|
|
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
|
outstanding shares, or (iii) beneficial ownership of such entity.
|
|
|
|
"You" (or "Your") shall mean an individual or Legal Entity
|
|
exercising permissions granted by this License.
|
|
|
|
"Source" form shall mean the preferred form for making modifications,
|
|
including but not limited to software source code, documentation
|
|
source, and configuration files.
|
|
|
|
"Object" form shall mean any form resulting from mechanical
|
|
transformation or translation of a Source form, including but
|
|
not limited to compiled object code, generated documentation,
|
|
and conversions to other media types.
|
|
|
|
"Work" shall mean the work of authorship, whether in Source or
|
|
Object form, made available under the License, as indicated by a
|
|
copyright notice that is included in or attached to the work
|
|
(an example is provided in the Appendix below).
|
|
|
|
"Derivative Works" shall mean any work, whether in Source or Object
|
|
form, that is based on (or derived from) the Work and for which the
|
|
editorial revisions, annotations, elaborations, or other modifications
|
|
represent, as a whole, an original work of authorship. For the purposes
|
|
of this License, Derivative Works shall not include works that remain
|
|
separable from, or merely link (or bind by name) to the interfaces of,
|
|
the Work and Derivative Works thereof.
|
|
|
|
"Contribution" shall mean any work of authorship, including
|
|
the original version of the Work and any modifications or additions
|
|
to that Work or Derivative Works thereof, that is intentionally
|
|
submitted to Licensor for inclusion in the Work by the copyright owner
|
|
or by an individual or Legal Entity authorized to submit on behalf of
|
|
the copyright owner. For the purposes of this definition, "submitted"
|
|
means any form of electronic, verbal, or written communication sent
|
|
to the Licensor or its representatives, including but not limited to
|
|
communication on electronic mailing lists, source code control systems,
|
|
and issue tracking systems that are managed by, or on behalf of, the
|
|
Licensor for the purpose of discussing and improving the Work, but
|
|
excluding communication that is conspicuously marked or otherwise
|
|
designated in writing by the copyright owner as "Not a Contribution."
|
|
|
|
"Contributor" shall mean Licensor and any individual or Legal Entity
|
|
on behalf of whom a Contribution has been received by Licensor and
|
|
subsequently incorporated within the Work.
|
|
|
|
2. Grant of Copyright License. Subject to the terms and conditions of
|
|
this License, each Contributor hereby grants to You a perpetual,
|
|
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
|
copyright license to reproduce, prepare Derivative Works of,
|
|
publicly display, publicly perform, sublicense, and distribute the
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END OF TERMS AND CONDITIONS
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APPENDIX: How to apply the Apache License to your work.
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limitations under the License.
|
|
*/
|
|
|
|
SVD.svd = function (A) {
|
|
this.U = null;
|
|
this.V = null;
|
|
this.s = null;
|
|
this.m = 0;
|
|
this.n = 0;
|
|
this.m = A.length;
|
|
this.n = A[0].length;
|
|
var nu = Math.min(this.m, this.n);
|
|
this.s = function (s) {
|
|
var a = [];
|
|
while (s-- > 0) {
|
|
a.push(0);
|
|
}return a;
|
|
}(Math.min(this.m + 1, this.n));
|
|
this.U = function (dims) {
|
|
var allocate = function allocate(dims) {
|
|
if (dims.length == 0) {
|
|
return 0;
|
|
} else {
|
|
var array = [];
|
|
for (var i = 0; i < dims[0]; i++) {
|
|
array.push(allocate(dims.slice(1)));
|
|
}
|
|
return array;
|
|
}
|
|
};
|
|
return allocate(dims);
|
|
}([this.m, nu]);
|
|
this.V = function (dims) {
|
|
var allocate = function allocate(dims) {
|
|
if (dims.length == 0) {
|
|
return 0;
|
|
} else {
|
|
var array = [];
|
|
for (var i = 0; i < dims[0]; i++) {
|
|
array.push(allocate(dims.slice(1)));
|
|
}
|
|
return array;
|
|
}
|
|
};
|
|
return allocate(dims);
|
|
}([this.n, this.n]);
|
|
var e = function (s) {
|
|
var a = [];
|
|
while (s-- > 0) {
|
|
a.push(0);
|
|
}return a;
|
|
}(this.n);
|
|
var work = function (s) {
|
|
var a = [];
|
|
while (s-- > 0) {
|
|
a.push(0);
|
|
}return a;
|
|
}(this.m);
|
|
var wantu = true;
|
|
var wantv = true;
|
|
var nct = Math.min(this.m - 1, this.n);
|
|
var nrt = Math.max(0, Math.min(this.n - 2, this.m));
|
|
for (var k = 0; k < Math.max(nct, nrt); k++) {
|
|
if (k < nct) {
|
|
this.s[k] = 0;
|
|
for (var i = k; i < this.m; i++) {
|
|
this.s[k] = SVD.hypot(this.s[k], A[i][k]);
|
|
}
|
|
;
|
|
if (this.s[k] !== 0.0) {
|
|
if (A[k][k] < 0.0) {
|
|
this.s[k] = -this.s[k];
|
|
}
|
|
for (var _i = k; _i < this.m; _i++) {
|
|
A[_i][k] /= this.s[k];
|
|
}
|
|
;
|
|
A[k][k] += 1.0;
|
|
}
|
|
this.s[k] = -this.s[k];
|
|
}
|
|
for (var j = k + 1; j < this.n; j++) {
|
|
if (function (lhs, rhs) {
|
|
return lhs && rhs;
|
|
}(k < nct, this.s[k] !== 0.0)) {
|
|
var t = 0;
|
|
for (var _i2 = k; _i2 < this.m; _i2++) {
|
|
t += A[_i2][k] * A[_i2][j];
|
|
}
|
|
;
|
|
t = -t / A[k][k];
|
|
for (var _i3 = k; _i3 < this.m; _i3++) {
|
|
A[_i3][j] += t * A[_i3][k];
|
|
}
|
|
;
|
|
}
|
|
e[j] = A[k][j];
|
|
}
|
|
;
|
|
if (function (lhs, rhs) {
|
|
return lhs && rhs;
|
|
}(wantu, k < nct)) {
|
|
for (var _i4 = k; _i4 < this.m; _i4++) {
|
|
this.U[_i4][k] = A[_i4][k];
|
|
}
|
|
;
|
|
}
|
|
if (k < nrt) {
|
|
e[k] = 0;
|
|
for (var _i5 = k + 1; _i5 < this.n; _i5++) {
|
|
e[k] = SVD.hypot(e[k], e[_i5]);
|
|
}
|
|
;
|
|
if (e[k] !== 0.0) {
|
|
if (e[k + 1] < 0.0) {
|
|
e[k] = -e[k];
|
|
}
|
|
for (var _i6 = k + 1; _i6 < this.n; _i6++) {
|
|
e[_i6] /= e[k];
|
|
}
|
|
;
|
|
e[k + 1] += 1.0;
|
|
}
|
|
e[k] = -e[k];
|
|
if (function (lhs, rhs) {
|
|
return lhs && rhs;
|
|
}(k + 1 < this.m, e[k] !== 0.0)) {
|
|
for (var _i7 = k + 1; _i7 < this.m; _i7++) {
|
|
work[_i7] = 0.0;
|
|
}
|
|
;
|
|
for (var _j = k + 1; _j < this.n; _j++) {
|
|
for (var _i8 = k + 1; _i8 < this.m; _i8++) {
|
|
work[_i8] += e[_j] * A[_i8][_j];
|
|
}
|
|
;
|
|
}
|
|
;
|
|
for (var _j2 = k + 1; _j2 < this.n; _j2++) {
|
|
var _t = -e[_j2] / e[k + 1];
|
|
for (var _i9 = k + 1; _i9 < this.m; _i9++) {
|
|
A[_i9][_j2] += _t * work[_i9];
|
|
}
|
|
;
|
|
}
|
|
;
|
|
}
|
|
if (wantv) {
|
|
for (var _i10 = k + 1; _i10 < this.n; _i10++) {
|
|
this.V[_i10][k] = e[_i10];
|
|
};
|
|
}
|
|
}
|
|
};
|
|
var p = Math.min(this.n, this.m + 1);
|
|
if (nct < this.n) {
|
|
this.s[nct] = A[nct][nct];
|
|
}
|
|
if (this.m < p) {
|
|
this.s[p - 1] = 0.0;
|
|
}
|
|
if (nrt + 1 < p) {
|
|
e[nrt] = A[nrt][p - 1];
|
|
}
|
|
e[p - 1] = 0.0;
|
|
if (wantu) {
|
|
for (var _j3 = nct; _j3 < nu; _j3++) {
|
|
for (var _i11 = 0; _i11 < this.m; _i11++) {
|
|
this.U[_i11][_j3] = 0.0;
|
|
}
|
|
;
|
|
this.U[_j3][_j3] = 1.0;
|
|
};
|
|
for (var _k = nct - 1; _k >= 0; _k--) {
|
|
if (this.s[_k] !== 0.0) {
|
|
for (var _j4 = _k + 1; _j4 < nu; _j4++) {
|
|
var _t2 = 0;
|
|
for (var _i12 = _k; _i12 < this.m; _i12++) {
|
|
_t2 += this.U[_i12][_k] * this.U[_i12][_j4];
|
|
};
|
|
_t2 = -_t2 / this.U[_k][_k];
|
|
for (var _i13 = _k; _i13 < this.m; _i13++) {
|
|
this.U[_i13][_j4] += _t2 * this.U[_i13][_k];
|
|
};
|
|
};
|
|
for (var _i14 = _k; _i14 < this.m; _i14++) {
|
|
this.U[_i14][_k] = -this.U[_i14][_k];
|
|
};
|
|
this.U[_k][_k] = 1.0 + this.U[_k][_k];
|
|
for (var _i15 = 0; _i15 < _k - 1; _i15++) {
|
|
this.U[_i15][_k] = 0.0;
|
|
};
|
|
} else {
|
|
for (var _i16 = 0; _i16 < this.m; _i16++) {
|
|
this.U[_i16][_k] = 0.0;
|
|
};
|
|
this.U[_k][_k] = 1.0;
|
|
}
|
|
};
|
|
}
|
|
if (wantv) {
|
|
for (var _k2 = this.n - 1; _k2 >= 0; _k2--) {
|
|
if (function (lhs, rhs) {
|
|
return lhs && rhs;
|
|
}(_k2 < nrt, e[_k2] !== 0.0)) {
|
|
for (var _j5 = _k2 + 1; _j5 < nu; _j5++) {
|
|
var _t3 = 0;
|
|
for (var _i17 = _k2 + 1; _i17 < this.n; _i17++) {
|
|
_t3 += this.V[_i17][_k2] * this.V[_i17][_j5];
|
|
};
|
|
_t3 = -_t3 / this.V[_k2 + 1][_k2];
|
|
for (var _i18 = _k2 + 1; _i18 < this.n; _i18++) {
|
|
this.V[_i18][_j5] += _t3 * this.V[_i18][_k2];
|
|
};
|
|
};
|
|
}
|
|
for (var _i19 = 0; _i19 < this.n; _i19++) {
|
|
this.V[_i19][_k2] = 0.0;
|
|
};
|
|
this.V[_k2][_k2] = 1.0;
|
|
};
|
|
}
|
|
var pp = p - 1;
|
|
var iter = 0;
|
|
var eps = Math.pow(2.0, -52.0);
|
|
var tiny = Math.pow(2.0, -966.0);
|
|
while (p > 0) {
|
|
var _k3 = void 0;
|
|
var kase = void 0;
|
|
for (_k3 = p - 2; _k3 >= -1; _k3--) {
|
|
if (_k3 === -1) {
|
|
break;
|
|
}
|
|
if (Math.abs(e[_k3]) <= tiny + eps * (Math.abs(this.s[_k3]) + Math.abs(this.s[_k3 + 1]))) {
|
|
e[_k3] = 0.0;
|
|
break;
|
|
}
|
|
};
|
|
if (_k3 === p - 2) {
|
|
kase = 4;
|
|
} else {
|
|
var ks = void 0;
|
|
for (ks = p - 1; ks >= _k3; ks--) {
|
|
if (ks === _k3) {
|
|
break;
|
|
}
|
|
var _t4 = (ks !== p ? Math.abs(e[ks]) : 0.0) + (ks !== _k3 + 1 ? Math.abs(e[ks - 1]) : 0.0);
|
|
if (Math.abs(this.s[ks]) <= tiny + eps * _t4) {
|
|
this.s[ks] = 0.0;
|
|
break;
|
|
}
|
|
};
|
|
if (ks === _k3) {
|
|
kase = 3;
|
|
} else if (ks === p - 1) {
|
|
kase = 1;
|
|
} else {
|
|
kase = 2;
|
|
_k3 = ks;
|
|
}
|
|
}
|
|
_k3++;
|
|
switch (kase) {
|
|
case 1:
|
|
{
|
|
var f = e[p - 2];
|
|
e[p - 2] = 0.0;
|
|
for (var _j6 = p - 2; _j6 >= _k3; _j6--) {
|
|
var _t5 = SVD.hypot(this.s[_j6], f);
|
|
var cs = this.s[_j6] / _t5;
|
|
var sn = f / _t5;
|
|
this.s[_j6] = _t5;
|
|
if (_j6 !== _k3) {
|
|
f = -sn * e[_j6 - 1];
|
|
e[_j6 - 1] = cs * e[_j6 - 1];
|
|
}
|
|
if (wantv) {
|
|
for (var _i20 = 0; _i20 < this.n; _i20++) {
|
|
_t5 = cs * this.V[_i20][_j6] + sn * this.V[_i20][p - 1];
|
|
this.V[_i20][p - 1] = -sn * this.V[_i20][_j6] + cs * this.V[_i20][p - 1];
|
|
this.V[_i20][_j6] = _t5;
|
|
};
|
|
}
|
|
};
|
|
};
|
|
break;
|
|
case 2:
|
|
{
|
|
var _f = e[_k3 - 1];
|
|
e[_k3 - 1] = 0.0;
|
|
for (var _j7 = _k3; _j7 < p; _j7++) {
|
|
var _t6 = SVD.hypot(this.s[_j7], _f);
|
|
var _cs = this.s[_j7] / _t6;
|
|
var _sn = _f / _t6;
|
|
this.s[_j7] = _t6;
|
|
_f = -_sn * e[_j7];
|
|
e[_j7] = _cs * e[_j7];
|
|
if (wantu) {
|
|
for (var _i21 = 0; _i21 < this.m; _i21++) {
|
|
_t6 = _cs * this.U[_i21][_j7] + _sn * this.U[_i21][_k3 - 1];
|
|
this.U[_i21][_k3 - 1] = -_sn * this.U[_i21][_j7] + _cs * this.U[_i21][_k3 - 1];
|
|
this.U[_i21][_j7] = _t6;
|
|
};
|
|
}
|
|
};
|
|
};
|
|
break;
|
|
case 3:
|
|
{
|
|
var scale = Math.max(Math.max(Math.max(Math.max(Math.abs(this.s[p - 1]), Math.abs(this.s[p - 2])), Math.abs(e[p - 2])), Math.abs(this.s[_k3])), Math.abs(e[_k3]));
|
|
var sp = this.s[p - 1] / scale;
|
|
var spm1 = this.s[p - 2] / scale;
|
|
var epm1 = e[p - 2] / scale;
|
|
var sk = this.s[_k3] / scale;
|
|
var ek = e[_k3] / scale;
|
|
var b = ((spm1 + sp) * (spm1 - sp) + epm1 * epm1) / 2.0;
|
|
var c = sp * epm1 * (sp * epm1);
|
|
var shift = 0.0;
|
|
if (function (lhs, rhs) {
|
|
return lhs || rhs;
|
|
}(b !== 0.0, c !== 0.0)) {
|
|
shift = Math.sqrt(b * b + c);
|
|
if (b < 0.0) {
|
|
shift = -shift;
|
|
}
|
|
shift = c / (b + shift);
|
|
}
|
|
var _f2 = (sk + sp) * (sk - sp) + shift;
|
|
var g = sk * ek;
|
|
for (var _j8 = _k3; _j8 < p - 1; _j8++) {
|
|
var _t7 = SVD.hypot(_f2, g);
|
|
var _cs2 = _f2 / _t7;
|
|
var _sn2 = g / _t7;
|
|
if (_j8 !== _k3) {
|
|
e[_j8 - 1] = _t7;
|
|
}
|
|
_f2 = _cs2 * this.s[_j8] + _sn2 * e[_j8];
|
|
e[_j8] = _cs2 * e[_j8] - _sn2 * this.s[_j8];
|
|
g = _sn2 * this.s[_j8 + 1];
|
|
this.s[_j8 + 1] = _cs2 * this.s[_j8 + 1];
|
|
if (wantv) {
|
|
for (var _i22 = 0; _i22 < this.n; _i22++) {
|
|
_t7 = _cs2 * this.V[_i22][_j8] + _sn2 * this.V[_i22][_j8 + 1];
|
|
this.V[_i22][_j8 + 1] = -_sn2 * this.V[_i22][_j8] + _cs2 * this.V[_i22][_j8 + 1];
|
|
this.V[_i22][_j8] = _t7;
|
|
};
|
|
}
|
|
_t7 = SVD.hypot(_f2, g);
|
|
_cs2 = _f2 / _t7;
|
|
_sn2 = g / _t7;
|
|
this.s[_j8] = _t7;
|
|
_f2 = _cs2 * e[_j8] + _sn2 * this.s[_j8 + 1];
|
|
this.s[_j8 + 1] = -_sn2 * e[_j8] + _cs2 * this.s[_j8 + 1];
|
|
g = _sn2 * e[_j8 + 1];
|
|
e[_j8 + 1] = _cs2 * e[_j8 + 1];
|
|
if (wantu && _j8 < this.m - 1) {
|
|
for (var _i23 = 0; _i23 < this.m; _i23++) {
|
|
_t7 = _cs2 * this.U[_i23][_j8] + _sn2 * this.U[_i23][_j8 + 1];
|
|
this.U[_i23][_j8 + 1] = -_sn2 * this.U[_i23][_j8] + _cs2 * this.U[_i23][_j8 + 1];
|
|
this.U[_i23][_j8] = _t7;
|
|
};
|
|
}
|
|
};
|
|
e[p - 2] = _f2;
|
|
iter = iter + 1;
|
|
};
|
|
break;
|
|
case 4:
|
|
{
|
|
if (this.s[_k3] <= 0.0) {
|
|
this.s[_k3] = this.s[_k3] < 0.0 ? -this.s[_k3] : 0.0;
|
|
if (wantv) {
|
|
for (var _i24 = 0; _i24 <= pp; _i24++) {
|
|
this.V[_i24][_k3] = -this.V[_i24][_k3];
|
|
};
|
|
}
|
|
}
|
|
while (_k3 < pp) {
|
|
if (this.s[_k3] >= this.s[_k3 + 1]) {
|
|
break;
|
|
}
|
|
var _t8 = this.s[_k3];
|
|
this.s[_k3] = this.s[_k3 + 1];
|
|
this.s[_k3 + 1] = _t8;
|
|
if (wantv && _k3 < this.n - 1) {
|
|
for (var _i25 = 0; _i25 < this.n; _i25++) {
|
|
_t8 = this.V[_i25][_k3 + 1];
|
|
this.V[_i25][_k3 + 1] = this.V[_i25][_k3];
|
|
this.V[_i25][_k3] = _t8;
|
|
};
|
|
}
|
|
if (wantu && _k3 < this.m - 1) {
|
|
for (var _i26 = 0; _i26 < this.m; _i26++) {
|
|
_t8 = this.U[_i26][_k3 + 1];
|
|
this.U[_i26][_k3 + 1] = this.U[_i26][_k3];
|
|
this.U[_i26][_k3] = _t8;
|
|
};
|
|
}
|
|
_k3++;
|
|
};
|
|
iter = 0;
|
|
p--;
|
|
};
|
|
break;
|
|
}
|
|
};
|
|
var result = { U: this.U, V: this.V, S: this.s };
|
|
return result;
|
|
};
|
|
|
|
// sqrt(a^2 + b^2) without under/overflow.
|
|
SVD.hypot = function (a, b) {
|
|
var r = void 0;
|
|
if (Math.abs(a) > Math.abs(b)) {
|
|
r = b / a;
|
|
r = Math.abs(a) * Math.sqrt(1 + r * r);
|
|
} else if (b != 0) {
|
|
r = a / b;
|
|
r = Math.abs(b) * Math.sqrt(1 + r * r);
|
|
} else {
|
|
r = 0.0;
|
|
}
|
|
return r;
|
|
};
|
|
|
|
module.exports = SVD;
|
|
|
|
/***/ }),
|
|
/* 27 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
|
|
|
|
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
|
|
|
|
/**
|
|
* Needleman-Wunsch algorithm is an procedure to compute the optimal global alignment of two string
|
|
* sequences by S.B.Needleman and C.D.Wunsch (1970).
|
|
*
|
|
* Aside from the inputs, you can assign the scores for,
|
|
* - Match: The two characters at the current index are same.
|
|
* - Mismatch: The two characters at the current index are different.
|
|
* - Insertion/Deletion(gaps): The best alignment involves one letter aligning to a gap in the other string.
|
|
*/
|
|
|
|
var NeedlemanWunsch = function () {
|
|
function NeedlemanWunsch(sequence1, sequence2) {
|
|
var match_score = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 1;
|
|
var mismatch_penalty = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : -1;
|
|
var gap_penalty = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : -1;
|
|
|
|
_classCallCheck(this, NeedlemanWunsch);
|
|
|
|
this.sequence1 = sequence1;
|
|
this.sequence2 = sequence2;
|
|
this.match_score = match_score;
|
|
this.mismatch_penalty = mismatch_penalty;
|
|
this.gap_penalty = gap_penalty;
|
|
|
|
// Just the remove redundancy
|
|
this.iMax = sequence1.length + 1;
|
|
this.jMax = sequence2.length + 1;
|
|
|
|
// Grid matrix of scores
|
|
this.grid = new Array(this.iMax);
|
|
for (var i = 0; i < this.iMax; i++) {
|
|
this.grid[i] = new Array(this.jMax);
|
|
|
|
for (var j = 0; j < this.jMax; j++) {
|
|
this.grid[i][j] = 0;
|
|
}
|
|
}
|
|
|
|
// Traceback matrix (2D array, each cell is an array of boolean values for [`Diag`, `Up`, `Left`] positions)
|
|
this.tracebackGrid = new Array(this.iMax);
|
|
for (var _i = 0; _i < this.iMax; _i++) {
|
|
this.tracebackGrid[_i] = new Array(this.jMax);
|
|
|
|
for (var _j = 0; _j < this.jMax; _j++) {
|
|
this.tracebackGrid[_i][_j] = [null, null, null];
|
|
}
|
|
}
|
|
|
|
// The aligned sequences (return multiple possibilities)
|
|
this.alignments = [];
|
|
|
|
// Final alignment score
|
|
this.score = -1;
|
|
|
|
// Calculate scores and tracebacks
|
|
this.computeGrids();
|
|
}
|
|
|
|
_createClass(NeedlemanWunsch, [{
|
|
key: "getScore",
|
|
value: function getScore() {
|
|
return this.score;
|
|
}
|
|
}, {
|
|
key: "getAlignments",
|
|
value: function getAlignments() {
|
|
return this.alignments;
|
|
}
|
|
|
|
// Main dynamic programming procedure
|
|
|
|
}, {
|
|
key: "computeGrids",
|
|
value: function computeGrids() {
|
|
// Fill in the first row
|
|
for (var j = 1; j < this.jMax; j++) {
|
|
this.grid[0][j] = this.grid[0][j - 1] + this.gap_penalty;
|
|
this.tracebackGrid[0][j] = [false, false, true];
|
|
}
|
|
|
|
// Fill in the first column
|
|
for (var i = 1; i < this.iMax; i++) {
|
|
this.grid[i][0] = this.grid[i - 1][0] + this.gap_penalty;
|
|
this.tracebackGrid[i][0] = [false, true, false];
|
|
}
|
|
|
|
// Fill the rest of the grid
|
|
for (var _i2 = 1; _i2 < this.iMax; _i2++) {
|
|
for (var _j2 = 1; _j2 < this.jMax; _j2++) {
|
|
// Find the max score(s) among [`Diag`, `Up`, `Left`]
|
|
var diag = void 0;
|
|
if (this.sequence1[_i2 - 1] === this.sequence2[_j2 - 1]) diag = this.grid[_i2 - 1][_j2 - 1] + this.match_score;else diag = this.grid[_i2 - 1][_j2 - 1] + this.mismatch_penalty;
|
|
|
|
var up = this.grid[_i2 - 1][_j2] + this.gap_penalty;
|
|
var left = this.grid[_i2][_j2 - 1] + this.gap_penalty;
|
|
|
|
// If there exists multiple max values, capture them for multiple paths
|
|
var maxOf = [diag, up, left];
|
|
var indices = this.arrayAllMaxIndexes(maxOf);
|
|
|
|
// Update Grids
|
|
this.grid[_i2][_j2] = maxOf[indices[0]];
|
|
this.tracebackGrid[_i2][_j2] = [indices.includes(0), indices.includes(1), indices.includes(2)];
|
|
}
|
|
}
|
|
|
|
// Update alignment score
|
|
this.score = this.grid[this.iMax - 1][this.jMax - 1];
|
|
}
|
|
|
|
// Gets all possible valid sequence combinations
|
|
|
|
}, {
|
|
key: "alignmentTraceback",
|
|
value: function alignmentTraceback() {
|
|
var inProcessAlignments = [];
|
|
|
|
inProcessAlignments.push({ pos: [this.sequence1.length, this.sequence2.length],
|
|
seq1: "",
|
|
seq2: ""
|
|
});
|
|
|
|
while (inProcessAlignments[0]) {
|
|
var current = inProcessAlignments[0];
|
|
var directions = this.tracebackGrid[current.pos[0]][current.pos[1]];
|
|
|
|
if (directions[0]) {
|
|
inProcessAlignments.push({ pos: [current.pos[0] - 1, current.pos[1] - 1],
|
|
seq1: this.sequence1[current.pos[0] - 1] + current.seq1,
|
|
seq2: this.sequence2[current.pos[1] - 1] + current.seq2
|
|
});
|
|
}
|
|
if (directions[1]) {
|
|
inProcessAlignments.push({ pos: [current.pos[0] - 1, current.pos[1]],
|
|
seq1: this.sequence1[current.pos[0] - 1] + current.seq1,
|
|
seq2: '-' + current.seq2
|
|
});
|
|
}
|
|
if (directions[2]) {
|
|
inProcessAlignments.push({ pos: [current.pos[0], current.pos[1] - 1],
|
|
seq1: '-' + current.seq1,
|
|
seq2: this.sequence2[current.pos[1] - 1] + current.seq2
|
|
});
|
|
}
|
|
|
|
if (current.pos[0] === 0 && current.pos[1] === 0) this.alignments.push({ sequence1: current.seq1,
|
|
sequence2: current.seq2
|
|
});
|
|
|
|
inProcessAlignments.shift();
|
|
}
|
|
|
|
return this.alignments;
|
|
}
|
|
|
|
// Helper Functions
|
|
|
|
}, {
|
|
key: "getAllIndexes",
|
|
value: function getAllIndexes(arr, val) {
|
|
var indexes = [],
|
|
i = -1;
|
|
while ((i = arr.indexOf(val, i + 1)) !== -1) {
|
|
indexes.push(i);
|
|
}
|
|
return indexes;
|
|
}
|
|
}, {
|
|
key: "arrayAllMaxIndexes",
|
|
value: function arrayAllMaxIndexes(array) {
|
|
return this.getAllIndexes(array, Math.max.apply(null, array));
|
|
}
|
|
}]);
|
|
|
|
return NeedlemanWunsch;
|
|
}();
|
|
|
|
module.exports = NeedlemanWunsch;
|
|
|
|
/***/ }),
|
|
/* 28 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
var layoutBase = function layoutBase() {
|
|
return;
|
|
};
|
|
|
|
layoutBase.FDLayout = __webpack_require__(18);
|
|
layoutBase.FDLayoutConstants = __webpack_require__(4);
|
|
layoutBase.FDLayoutEdge = __webpack_require__(19);
|
|
layoutBase.FDLayoutNode = __webpack_require__(20);
|
|
layoutBase.DimensionD = __webpack_require__(21);
|
|
layoutBase.HashMap = __webpack_require__(22);
|
|
layoutBase.HashSet = __webpack_require__(23);
|
|
layoutBase.IGeometry = __webpack_require__(8);
|
|
layoutBase.IMath = __webpack_require__(9);
|
|
layoutBase.Integer = __webpack_require__(10);
|
|
layoutBase.Point = __webpack_require__(12);
|
|
layoutBase.PointD = __webpack_require__(5);
|
|
layoutBase.RandomSeed = __webpack_require__(16);
|
|
layoutBase.RectangleD = __webpack_require__(13);
|
|
layoutBase.Transform = __webpack_require__(17);
|
|
layoutBase.UniqueIDGeneretor = __webpack_require__(14);
|
|
layoutBase.Quicksort = __webpack_require__(25);
|
|
layoutBase.LinkedList = __webpack_require__(11);
|
|
layoutBase.LGraphObject = __webpack_require__(2);
|
|
layoutBase.LGraph = __webpack_require__(6);
|
|
layoutBase.LEdge = __webpack_require__(1);
|
|
layoutBase.LGraphManager = __webpack_require__(7);
|
|
layoutBase.LNode = __webpack_require__(3);
|
|
layoutBase.Layout = __webpack_require__(15);
|
|
layoutBase.LayoutConstants = __webpack_require__(0);
|
|
layoutBase.NeedlemanWunsch = __webpack_require__(27);
|
|
layoutBase.Matrix = __webpack_require__(24);
|
|
layoutBase.SVD = __webpack_require__(26);
|
|
|
|
module.exports = layoutBase;
|
|
|
|
/***/ }),
|
|
/* 29 */
|
|
/***/ (function(module, exports, __webpack_require__) {
|
|
|
|
"use strict";
|
|
|
|
|
|
function Emitter() {
|
|
this.listeners = [];
|
|
}
|
|
|
|
var p = Emitter.prototype;
|
|
|
|
p.addListener = function (event, callback) {
|
|
this.listeners.push({
|
|
event: event,
|
|
callback: callback
|
|
});
|
|
};
|
|
|
|
p.removeListener = function (event, callback) {
|
|
for (var i = this.listeners.length; i >= 0; i--) {
|
|
var l = this.listeners[i];
|
|
|
|
if (l.event === event && l.callback === callback) {
|
|
this.listeners.splice(i, 1);
|
|
}
|
|
}
|
|
};
|
|
|
|
p.emit = function (event, data) {
|
|
for (var i = 0; i < this.listeners.length; i++) {
|
|
var l = this.listeners[i];
|
|
|
|
if (event === l.event) {
|
|
l.callback(data);
|
|
}
|
|
}
|
|
};
|
|
|
|
module.exports = Emitter;
|
|
|
|
/***/ })
|
|
/******/ ]);
|
|
}); |